RafaelFajardo

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  • austinbreed: My best friend, Nathan Milburn, and I put together a Flash website, Holy Ghost Collective, dedicated to the Art Game and Interactive Movie movement! Right now the site is invite-only, but if you think you’d be interested in submitting some content, drop me an email at austinbreed[at]gmail.com, and I will most likely sent you…

    December 22, 2010
  • Need more and more varied language for design

    Need more and more varied language for design

    December 22, 2010
  • Need more and more varied language for design

    Need more and more varied language for design

    December 22, 2010
  • Some 50 years ago, the renowned linguist Roman Jakobson pointed out a crucial fact about differences between languages in a pithy maxim: “Languages differ essentially in what they must convey and not in what they may convey.” This maxim offers us the key to unlocking the real force of the mother tongue: if different languages…

    December 22, 2010
  • Some 50 years ago, the renowned linguist Roman Jakobson pointed out a crucial fact about differences between languages in a pithy maxim: “Languages differ essentially in what they must convey and not in what they may convey.” This maxim offers us the key to unlocking the real force of the mother tongue: if different languages…

    December 22, 2010
  • Impure is the latest stab at bringing coding to the masses – or techno-savvy infographics-junkies, anyway. It’s a “visual programming language” that lets you build hot-looking data visualizations right in your web browser by drawing out the structure in a kind of diagram, rather than typing it out in arcane computer-talk. Impure lets you make…

    December 21, 2010
  • Impure is the latest stab at bringing coding to the masses – or techno-savvy infographics-junkies, anyway. It’s a “visual programming language” that lets you build hot-looking data visualizations right in your web browser by drawing out the structure in a kind of diagram, rather than typing it out in arcane computer-talk. Impure lets you make…

    December 21, 2010
  • When young, I remember clearly how my father told me why our country was so great, mainly based on the constitution and Bill of Rights. Over my lifetime, I’ve seen those rights disregarded at every step. Loopholes abound. It’s sad. For example, my [Eisenhower Republican] father explained the sanctity of your home and how it…

    December 21, 2010
  • When young, I remember clearly how my father told me why our country was so great, mainly based on the constitution and Bill of Rights. Over my lifetime, I’ve seen those rights disregarded at every step. Loopholes abound. It’s sad. For example, my [Eisenhower Republican] father explained the sanctity of your home and how it…

    December 21, 2010
  • When young, I remember clearly how my father told me why our country was so great, mainly based on the constitution and Bill of Rights. Over my lifetime, I’ve seen those rights disregarded at every step. Loopholes abound. It’s sad. For example, my [Eisenhower Republican] father explained the sanctity of your home and how it…

    December 21, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum