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RafaelFajardo

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  • EVERY DAY THE SAME DREAM

    danmarsciti:

    December 23, 2010
  • Near Future Laboratory » Blog Archive » And the time it takes to make them is the time taken to mean it.

    Near Future Laboratory » Blog Archive » And the time it takes to make them is the time taken to mean it.

    December 23, 2010
  • Near Future Laboratory » Blog Archive » And the time it takes to make them is the time taken to mean it.

    Near Future Laboratory » Blog Archive » And the time it takes to make them is the time taken to mean it.

    December 23, 2010
  • Fred Brooks on The Design of Design

    Fred Brooks on The Design of Design Wired editor Kevin Kelly interviews Fred Brooks on a variety of topics, including his new book The Design of Design.

    December 22, 2010
  • Fred Brooks on The Design of Design

    Fred Brooks on The Design of Design Wired editor Kevin Kelly interviews Fred Brooks on a variety of topics, including his new book The Design of Design.

    December 22, 2010
  • rogramming can be tough in the beginning, which can make advanced visualization beyond the Excel spreadsheet hard to come by. Bestiario tries to make it easier with their most recent creation Impure: Advanced visualization without programming – Impure

    December 22, 2010
  • Programming can be tough in the beginning, which can make advanced visualization beyond the Excel spreadsheet hard to come by. Bestiario tries to make it easier with their most recent creation Impure: Advanced visualization without programming – Impure

    December 22, 2010
  • About Impure Bestiario, a Barcelona Spain based start-up, has been exploring and inventing new interactive visualization paradigms over the past 5 years. The result of this effort is the creation of IMPURE. Impure is a visual programming language aimed to gather, process and visualize information. With impure is possible to obtain information from very different…

    December 22, 2010
  • About Impure Bestiario, a Barcelona Spain based start-up, has been exploring and inventing new interactive visualization paradigms over the past 5 years. The result of this effort is the creation of IMPURE. Impure is a visual programming language aimed to gather, process and visualize information. With impure is possible to obtain information from very different…

    December 22, 2010
  • forgottenchildhood: Abandoned Toys Urban Photography Art Project

    December 22, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum