RafaelFajardo

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  • rogramming can be tough in the beginning, which can make advanced visualization beyond the Excel spreadsheet hard to come by. Bestiario tries to make it easier with their most recent creation Impure: Advanced visualization without programming – Impure

    December 22, 2010
  • Programming can be tough in the beginning, which can make advanced visualization beyond the Excel spreadsheet hard to come by. Bestiario tries to make it easier with their most recent creation Impure: Advanced visualization without programming – Impure

    December 22, 2010
  • About Impure Bestiario, a Barcelona Spain based start-up, has been exploring and inventing new interactive visualization paradigms over the past 5 years. The result of this effort is the creation of IMPURE. Impure is a visual programming language aimed to gather, process and visualize information. With impure is possible to obtain information from very different…

    December 22, 2010
  • About Impure Bestiario, a Barcelona Spain based start-up, has been exploring and inventing new interactive visualization paradigms over the past 5 years. The result of this effort is the creation of IMPURE. Impure is a visual programming language aimed to gather, process and visualize information. With impure is possible to obtain information from very different…

    December 22, 2010
  • forgottenchildhood: Abandoned Toys Urban Photography Art Project

    December 22, 2010
  • forgottenchildhood: Abandoned Toys Urban Photography Art Project

    December 22, 2010
  • austinbreed: My best friend, Nathan Milburn, and I put together a Flash website, Holy Ghost Collective, dedicated to the Art Game and Interactive Movie movement! Right now the site is invite-only, but if you think you’d be interested in submitting some content, drop me an email at austinbreed[at]gmail.com, and I will most likely sent you…

    December 22, 2010
  • austinbreed: My best friend, Nathan Milburn, and I put together a Flash website, Holy Ghost Collective, dedicated to the Art Game and Interactive Movie movement! Right now the site is invite-only, but if you think you’d be interested in submitting some content, drop me an email at austinbreed[at]gmail.com, and I will most likely sent you…

    December 22, 2010
  • Need more and more varied language for design

    Need more and more varied language for design

    December 22, 2010
  • Need more and more varied language for design

    Need more and more varied language for design

    December 22, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum