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RafaelFajardo

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  • 15 Facts About Net Neutrality [Infographic]

    January 8, 2011
  • 15 Facts About Net Neutrality [Infographic]

    January 8, 2011
  • Digital Fabrication (via fablab4teachers) (Source: http://www.youtube.com/)

    January 7, 2011
  • Digital Fabrication (via fablab4teachers) (Source: http://www.youtube.com/)

    January 7, 2011
  • As a source of innovation, an engine of our economy, and a forum for our political discourse, the Internet can only work if it’s a truly level playing field. Small businesses should have the same ability to reach customers as powerful corporations. A blogger should have the same ability to find an audience as a…

    January 7, 2011
  • As a source of innovation, an engine of our economy, and a forum for our political discourse, the Internet can only work if it’s a truly level playing field. Small businesses should have the same ability to reach customers as powerful corporations. A blogger should have the same ability to find an audience as a…

    January 7, 2011
  • When you play a game, what you’re really doing is enacting some role inside of a simulated world that has particular rules. We’re not necessarily looking for a simple answer when we play, but rather to see the consequences of different approaches. Kind of coming to grips with that ambiguity in the world is something…

    January 7, 2011
  • When you play a game, what you’re really doing is enacting some role inside of a simulated world that has particular rules. We’re not necessarily looking for a simple answer when we play, but rather to see the consequences of different approaches. Kind of coming to grips with that ambiguity in the world is something…

    January 7, 2011
  • When you play a game, what you’re really doing is enacting some role inside of a simulated world that has particular rules. We’re not necessarily looking for a simple answer when we play, but rather to see the consequences of different approaches. Kind of coming to grips with that ambiguity in the world is something…

    January 7, 2011
  • When you play a game, what you’re really doing is enacting some role inside of a simulated world that has particular rules. We’re not necessarily looking for a simple answer when we play, but rather to see the consequences of different approaches. Kind of coming to grips with that ambiguity in the world is something…

    January 7, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum