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RafaelFajardo

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  • A lovely drift of a movie, “Go Go Tales” commands your attention even as it lulls you along. Conspicuously inspired by John Cassavetes’s “Killing of a Chinese Bookie,” among other touchstones, it is a sincere and inspired meditation on art and creation, but in a loose, funny key. Mr. Ferrara has called “Go Go Tales”…

    January 7, 2011
  • A lovely drift of a movie, “Go Go Tales” commands your attention even as it lulls you along. Conspicuously inspired by John Cassavetes’s “Killing of a Chinese Bookie,” among other touchstones, it is a sincere and inspired meditation on art and creation, but in a loose, funny key. Mr. Ferrara has called “Go Go Tales”…

    January 7, 2011
  • Fun (a programming language for the realtime web)

    Fun (a programming language for the realtime web)

    January 7, 2011
  • Fun (a programming language for the realtime web)

    Fun (a programming language for the realtime web)

    January 7, 2011
  • Design Fiction is very contemporary and tends to mix speculative objects, “diegetic prototypes,” mockups, group activities, futurist scenarios, drawings, animations, videos, interactions, and vaguely political “critical design” put-ons. Design Fiction has never been a linear, narrative, literary effort at fiction. *The role of writing in design-fiction is pretty much like tech-writing for other kinds of…

    January 7, 2011
  • Design critic Rick Poynor asks “Where Is Art Now?”

    Design critic Rick Poynor asks “Where Is Art Now?” “I’m not part of the art world, but I studied art and I share some of its assumptions. I do believe the higher kind of art exists. It grips and fascinates me. There are few things I enjoy more than looking at art in museums and…

    January 6, 2011
  • To try to reach more parents, a coalition called Play for Tomorrow this fall staged what amounted to a giant play date in Central Park. The event, known as the Ultimate Block Party, featured games like I Spy, mounds of Play-Doh, sidewalk chalk, building blocks, puzzles and more. The National Science Foundation was closely involved,…

    January 6, 2011
  • To try to reach more parents, a coalition called Play for Tomorrow this fall staged what amounted to a giant play date in Central Park. The event, known as the Ultimate Block Party, featured games like I Spy, mounds of Play-Doh, sidewalk chalk, building blocks, puzzles and more. The National Science Foundation was closely involved,…

    January 6, 2011
  • Too little playtime may seem to rank far down on the list of society’s worries, but the scientists, psychologists, educators and others who are part of the play movement say that most of the social and intellectual skills one needs to succeed in life and work are first developed through childhood play. Children learn to…

    January 6, 2011
  • So we need to put more emphasis again on the visual in art, and it’s clear that many young artists with visual talent have decided to ignore the art world’s weary, self-serving conceptualist strictures and just go ahead and make the art they feel like making. They want to create optical art experiences of their…

    January 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum