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“After spending years developing computer-game-based artworks, Feng turned back to more traditional forms. “I thought about the relationship between the artist and the audience,” he said. “I think the role of the artist is very exaggerated in the contemporary art scene. Artists are sometimes almost worshipped like gods, and I think this is a total…
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Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…
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Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…
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Feng Mengbo at PS1
Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…
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Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…
