RafaelFajardo

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    January 14, 2011
  • Web work became scarce after the dot-com bubble burst, so Hall went freelance and has been ever since. He built Isle of Tune on his own time, experimenting and testing it on his friends, girlfriend, and some “very honest, no-bullshit fellow game devs,” tweaking the game to get it just right. (via The Musical Villages…

    January 14, 2011
  • Web work became scarce after the dot-com bubble burst, so Hall went freelance and has been ever since. He built Isle of Tune on his own time, experimenting and testing it on his friends, girlfriend, and some “very honest, no-bullshit fellow game devs,” tweaking the game to get it just right. (via The Musical Villages…

    January 14, 2011
  • The story of Automoblox

    The story of Automoblox via: Kottke.org via: hello typepad via: Core77

    January 14, 2011
  • The story of Automoblox

    The story of Automoblox via: Kottke.org via: hello typepad via: Core77

    January 14, 2011
  • Imprint-The Online Community for Graphic Designers | Today’s Obsession: Pong

    January 13, 2011
  • lonegunman: Should I work for Free?

    January 13, 2011
  • wearethedigitalkids: “Courage, the original definition of courage when it first came into the English language- it’s from the Latin word cor, meaning heart – and the original definition was to tell the story of who you are with your whole heart… This is what I have found: to let ourselves be seen, deeply seen, vulnerably…

    January 13, 2011
  • braiker: The Big Picture weighs in on Haiti, one year later. Gripping. So, so sad.

    January 13, 2011
  • This serves two strategic purposes for Google. First, it advances a codec that’s de facto controlled by Google at the expense of a codec that is a legitimate open standard controlled by a multi-vendor governance process managed by reputable international standards bodies. (“Open source” != “open standard”.) And second, it will slow the transition to HTML5…

    January 13, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum