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RafaelFajardo

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  • How do you define “techno-craft?” It’s all these new ways in which people are bringing the notion of craft into design, the notion of self-made, self-crafted, self-developed products and software. The big phenomenon that the show is trying to explain and walk visitors through is this notion that while a lot of people said craft…

    January 20, 2011
  • Angry Birds is a so-called physics game, which suggests education, and also a puzzle in reverse, as you must destroy something by figuring out how its pieces come apart. Your tools are these birds — the victims of the theft, but also your cannon fodder. Each bird that is launched dies. Though there’s no blood,…

    January 20, 2011
  • A novel idea in digital entertainment: Sifteo cubes are small, playful computers with full-color displays that wirelessly connect to your computer. The cubes are aware of one another’s presence and react differently based on proximity, arrangement and motion. They’re designed as a platform, so they can run a number of software games from Sifteo and…

    January 20, 2011
  • January 20, 2011
  • *I used to have a lot of hope in crowdsourced collective intelligence, but I’ve come to realize that these networked wisdom-of-crowds entities are not very bright… they’re about as “smart” as, say, the helpful and publicly-minded Rotary Club. The WELL: State of the World 2011: Bruce Sterling and Jon Lebkowsky

    January 20, 2011
  • “In essence, we brainstormed the question, ‘What would we do if the goal was to aggressively cannibalize ourselves?’ ” What that meant more than anything else was forcing one of the nation’s oldest magazines to stop thinking of itself as a printed product. Separations between the digital and print staffs in both business and editorial…

    January 19, 2011
  • But mostly my skepticism stemmed from the suspicion that the World Wide Web wasn’t, in essence, much more than a gigantic, unthinking Xerox machine (albeit with inhuman “memory”), and thus posed the same old threat to copyright and to the livelihoods of writers and publishers alike. I Won’t Hug This File — I Won’t Even…

    January 19, 2011
  • Maggie Koerth-Baker at 4:37 PM Tuesday, Jan 18, 2011 The Atlantic turned its first profit in at least a decade, largely thanks to embracing the Internet. The owner of longtime rival magazine Harpers—who hates the Internet with burning fire of 10,000 suns and is, thus, not at all likely to be biased in his assessment…

    January 19, 2011
  • We tried an impromptu paper workshop based on a New York theme …kind of a speed-paper-engineering experiment. Matt Hawkins « Toy Concepts Class-Parsons Illustration

    January 18, 2011
  • W3C HTML5 Logo

    January 18, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum