RafaelFajardo

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  • The Learning Company was acquired by Mattel and its glamorous CEO Jill Barad for $3.5 billion. Mattel wanted to do Barbie on the Oregon Trail and other spin-offs. But almost instantly, it was clear a mistake had been made. The Learning Company owned all of the most successful titles in children’s educational software—Oregon Trail, Where…

    January 21, 2011
  • Mr Gray was smart enough to realise two things; firstly that Lulu have made the mechanics of book-making so cheap and easy that you can move straight to the physical form of the thing as soon as you want. The best way to write a book is bundle all your notes and rough thoughts together…

    January 21, 2011
  • Hello. I work as an interaction designer in London. At the minute, I’m mixing freelance and personal projects with a part-time role as Lead Designer at a company called BERG, where I’m based for four days a week. I’ve worked freelance on and off since 2003, with companies such as RIG, Airside, Wieden+Kennedy, The BRIT…

    January 21, 2011
  • Music for Shuffle #01 (by Matt Brown) (Source: https://player.vimeo.com/)

    January 21, 2011
  • *If everybody has to get online in order to ‘participate,“ that removes the classics from our civic discourse. That means that we can no longer derive advantage from the wisdom of dead people. Because the dead don’t "participate.” *When I’m reading D’Israeli’s CURIOSITIES OF LITERATURE, (as many before me have done for two centuries), I’m…

    January 20, 2011
  • Next month, Tate Modern will host a stellar group show entitled Pop Life. Apparently, the show was going to be called Sold Out – a much more provocative and, some would say, apposite title, given that among the themes addressed by the curators is the notion of the artist as brand. Think Damien Hirst, think…

    January 20, 2011
  • The unthinkable scenario unfolded something like this: The ability to share content wouldn’t shrink, it would grow. Walled gardens would prove unpopular. Digital advertising would reduce inefficiencies, and therefore profits. Dislike of micropayments would prevent widespread use. People would resist being educated to act against their own desires. Old habits of advertisers and readers would…

    January 20, 2011
  • How do you define “techno-craft?” It’s all these new ways in which people are bringing the notion of craft into design, the notion of self-made, self-crafted, self-developed products and software. The big phenomenon that the show is trying to explain and walk visitors through is this notion that while a lot of people said craft…

    January 20, 2011
  • Angry Birds is a so-called physics game, which suggests education, and also a puzzle in reverse, as you must destroy something by figuring out how its pieces come apart. Your tools are these birds — the victims of the theft, but also your cannon fodder. Each bird that is launched dies. Though there’s no blood,…

    January 20, 2011
  • A novel idea in digital entertainment: Sifteo cubes are small, playful computers with full-color displays that wirelessly connect to your computer. The cubes are aware of one another’s presence and react differently based on proximity, arrangement and motion. They’re designed as a platform, so they can run a number of software games from Sifteo and…

    January 20, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum