RafaelFajardo

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  • BMD Love Blog: MoMA acquires digital typeface; what does that mean?

    BMD Love Blog: MoMA acquires digital typeface; what does that mean? bmdesign: Great question from Kottke, great answer from Hoefler. As you might have heard, MoMA recently acquired 23 typefaces for its Architecture and Design collection. I was curious about how such an acquisition works, so I sent a quick email to Jonathan Hoefler, one…

    January 26, 2011
  • 8-bit art exhibit

    albotas: Footage from 8-Bit artist Anthony Michael Sneed’s recent Hell for Hire exhibit. If you don’t remember such NES classics as JFK: The Game, Peephole, and KKKocaine, it’s probably because they only exist in Anthony Michael Sneed’s pixelated brain. [Via Hypebeast] (Source: https://player.vimeo.com/)

    January 25, 2011
  • 20110124_features1477 crookedindifference: Remembering a bad week for NASA – Challenger, Columbia, Apollo 1 anniversaries The week ahead is the most depressing time of year for NASA. KPCC’s Nick Roman looks at the anniversaries of the catastrophes that killed 17 astronauts. January 27, Thursday, marks 44 years since the deadly Apollo 1 launchpad fire. January 28,…

    January 25, 2011
  • laughingsquid: Ikea Stores Are Designed Like a Maze

    January 25, 2011
  • Narrative Visualization: Kurt Vonnegut at the Blackboard – Lapham’s Quarterly

    January 24, 2011
  • Over the past several years, however, we have found a few Donner computers and parts online. After some painstaking restoration work, we now have a working version of a Donner Model 3400 analog computer that essentially does the same thing as the original model used in Tennis for Two. We are now integrating the Donner…

    January 24, 2011
  • ishmaelhallin: From Readymade to Readybought: An Ongoing History of Computer Art JODI in conversation with Niels Van Tomme (via ART PAPERS)

    January 24, 2011
  • tpdsaa: Submitted by k-fo.

    January 24, 2011
  • The result is that many of us find ourselves in a catch 22 position. The best way to prove our capabilities is by creating great work for clients. But how do you convince the client (who has you pigeon-holed in some or other discipline box) to give you the opportunity to do great work? Faced…

    January 24, 2011
  • Ricky [The Roomba] made us feel bad, too. For one, he couldn’t hold a battery charge to save his life, you could say, because it felt like we were always saying, “Ricky’s dead,” “Ricky died,” or my favorite, “Why you dead, Ricky?” And it was all the worse when he’d die in the middle of…

    January 24, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum