RafaelFajardo

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  • laughingsquid: Ikea Stores Are Designed Like a Maze

    January 25, 2011
  • Narrative Visualization: Kurt Vonnegut at the Blackboard – Lapham’s Quarterly

    January 24, 2011
  • Over the past several years, however, we have found a few Donner computers and parts online. After some painstaking restoration work, we now have a working version of a Donner Model 3400 analog computer that essentially does the same thing as the original model used in Tennis for Two. We are now integrating the Donner…

    January 24, 2011
  • ishmaelhallin: From Readymade to Readybought: An Ongoing History of Computer Art JODI in conversation with Niels Van Tomme (via ART PAPERS)

    January 24, 2011
  • tpdsaa: Submitted by k-fo.

    January 24, 2011
  • The result is that many of us find ourselves in a catch 22 position. The best way to prove our capabilities is by creating great work for clients. But how do you convince the client (who has you pigeon-holed in some or other discipline box) to give you the opportunity to do great work? Faced…

    January 24, 2011
  • Ricky [The Roomba] made us feel bad, too. For one, he couldn’t hold a battery charge to save his life, you could say, because it felt like we were always saying, “Ricky’s dead,” “Ricky died,” or my favorite, “Why you dead, Ricky?” And it was all the worse when he’d die in the middle of…

    January 24, 2011
  • Ben Bashford – Notebook of Things: Emoticomp

    Ben Bashford – Notebook of Things: Emoticomp paperbits: bashford: I really think we should be working on developing new tools for doing this. One idea I’ve had is system/object personas. Interaction designers are used to using personas (research based user archetypes) to describe the types of people that will use the thing they’re designing –…

    January 23, 2011
  • nevver : Brunch with Bill & Andy

    January 23, 2011
  • theatlantic: laphamsquarterly: Fifteen years ago today, the New York Times launched online.  “The Web site will also offer access to much of what the newspaper has published the previous week and access to feature articles from as far back as 1980.” donohoe: The New York Times Introduces a Web SiteBy PETER H. LEWISPublished: January 22,…

    January 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum