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RafaelFajardo

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  • tpdsaa: Submitted by k-fo.

    January 24, 2011
  • The result is that many of us find ourselves in a catch 22 position. The best way to prove our capabilities is by creating great work for clients. But how do you convince the client (who has you pigeon-holed in some or other discipline box) to give you the opportunity to do great work? Faced…

    January 24, 2011
  • Ricky [The Roomba] made us feel bad, too. For one, he couldn’t hold a battery charge to save his life, you could say, because it felt like we were always saying, “Ricky’s dead,” “Ricky died,” or my favorite, “Why you dead, Ricky?” And it was all the worse when he’d die in the middle of…

    January 24, 2011
  • Ben Bashford – Notebook of Things: Emoticomp

    Ben Bashford – Notebook of Things: Emoticomp paperbits: bashford: I really think we should be working on developing new tools for doing this. One idea I’ve had is system/object personas. Interaction designers are used to using personas (research based user archetypes) to describe the types of people that will use the thing they’re designing –…

    January 23, 2011
  • nevver : Brunch with Bill & Andy

    January 23, 2011
  • theatlantic: laphamsquarterly: Fifteen years ago today, the New York Times launched online.  “The Web site will also offer access to much of what the newspaper has published the previous week and access to feature articles from as far back as 1980.” donohoe: The New York Times Introduces a Web SiteBy PETER H. LEWISPublished: January 22,…

    January 23, 2011
  • sum1: Flower Power 2.0

    January 23, 2011
  • January 23, 2011
  • sum1: Flower Power 2.0

    January 23, 2011
  • January 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum