RafaelFajardo

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  • XILONEN Soy una Diosa fértil y caprichosa, Soy niña, soy mujer, soy tu protectora. Descansar entre hojas es mi diversión. Mi enorme sonrisa de grandes dientes, Tu sustento y satisfacción. (via Xagu serie4 Tixinda+Sarukaku « Sarukaku, Art TOY)

    February 9, 2011
  • Organic Circuits That Could Grow and Die Like Plants These laser-etched wooden “chips” actually work. Labrune’s work has intriguing connections to the long-held dream of an “internet of things”: a world in which physical objects are all connected in a smart digital network, just like hypertext links or Google documents. The usual vision for such…

    February 9, 2011
  • Organic Circuits That Could Grow and Die Like Plants These laser-etched wooden “chips” actually work. Labrune’s work has intriguing connections to the long-held dream of an “internet of things”: a world in which physical objects are all connected in a smart digital network, just like hypertext links or Google documents. The usual vision for such…

    February 9, 2011
  • The association of war with sport is not likely to disappear, given the physicality and competitiveness embedded in the practice of both. More surprising are the enduring associations of sport with war, often occurring in ways that rely on historic memory. The Great Game – Lapham’s Quarterly

    February 9, 2011
  • Humans have been playing with toys for over four-thousand years

    February 9, 2011
  • Google Font Directory

    Google Font Directory

    February 9, 2011
  • BMD Love Blog: Surprise and Delight & Deadlines and Margins

    BMD Love Blog: Surprise and Delight & Deadlines and Margins This embeds a reference to an opinion by Paola Antonelli about the roles that will exist in the near future within design; namely, theoretical and applied. all other qualifiers will have dissolved to irrelevancy by continued technologically driven convergance. bmdesign: Design thinkers, Chuck Jones (VP…

    February 8, 2011
  • I’d always thought of the Smurfs as having a fairly communist village set-up, what with all the sharing and helping and all, but apparently the lure of money to be made by in-game sales billed directly to Mom and Dad’s iTunes account was too much temptation for the little blue dudes (and the lone dudette).…

    February 8, 2011
  • TLALOC Soy la lluvia que gota a gota despierta a la semilla. Con mis rayos y relámpagos alumbro la noche o el día. Alzo la voz con mis tormentas y truenos, pero no temas… Soy el Dios que con gozo da de beber a la tierra. (via Xagu serie4 Tixinda+Sarukaku « Sarukaku, Art TOY)

    February 8, 2011
  • At The Whuffie Bank we believe that in order to become a credible source for online reputation, you must be independent and have no commercial intentions with such information. We are dealing with a very sensible aspect of the human experience and that is how we are perceived in the public arena. So we want…

    February 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum