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RafaelFajardo

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  • Ira Glass on Being Wrong and Manufacturing Inspiration – Lone Gunman

    Ira Glass on Being Wrong and Manufacturing Inspiration – Lone Gunman

    February 11, 2011
  • To ring in 2011, here is a list of frontiers in game design. This list is not complete, but it gives some hint at the vast breadth of games still left to be designed. If you come across someone who claims that all games have already been designed or that game design is a solved…

    February 10, 2011
  • The Declaration of Game Designer Independence 1. Without game design, there is nothing You can get rid of visuals, music, business or technology and we will still make great games. 2. Designers must drive the vision of the game We are prime movers, not replaceable cogs. 3. We dedicate ourselves to the lifelong mastery of…

    February 10, 2011
  • louisdoulas: DOMAIN NAME Domain Name is an online exhibition space that showcases artists anonymously Domain Name space is now accepted proposals for online exhibitions. How it works: 1. create an anonymous identity for yourself and other artists 2. create NEW work 3. write up an artist statement 4. send ideas to domainnamespace@gmail.com

    February 10, 2011
  • louisdoulas: DOMAIN NAME Domain Name is an online exhibition space that showcases artists anonymously Domain Name space is now accepted proposals for online exhibitions. How it works: 1. create an anonymous identity for yourself and other artists 2. create NEW work 3. write up an artist statement 4. send ideas to domainnamespace@gmail.com

    February 10, 2011
  • randomaccessmemory: Sync/Lost Sync/Lost is a multi-user installation for immersion in the history of electronic music. The installation can be used by three users simultaneously, with wiimote and headphones/soundspeakers. Each one interacts by choosing a style on the interface. Made with Processing. More info: 3bits.net/​synclost/ (Source: https://player.vimeo.com/)

    February 10, 2011
  • randomaccessmemory: Sync/Lost Sync/Lost is a multi-user installation for immersion in the history of electronic music. The installation can be used by three users simultaneously, with wiimote and headphones/soundspeakers. Each one interacts by choosing a style on the interface. Made with Processing. More info: 3bits.net/​synclost/ (Source: https://player.vimeo.com/)

    February 10, 2011
  • EHECATL Soy el aliento, la brisa, soy creador; Me gusta jugar con las nubes y mover el Sol. Con mi gran pico soplo suaves caricias a través del viento Y con mi caracol en pecho te regalo la música de mis adentros. (via Xagu serie4 Tixinda+Sarukaku « Sarukaku, Art TOY)

    February 10, 2011
  • Last year’s census by the Association of Online Publishers showed nearly two-thirds of publishers pinning their hopes on in-app content as the best chance of making money through mobile – but they might be in for a long wait. The tablet userbase is small and the potential app userbase outside the US smaller still –…

    February 10, 2011
  • Last year’s census by the Association of Online Publishers showed nearly two-thirds of publishers pinning their hopes on in-app content as the best chance of making money through mobile – but they might be in for a long wait. The tablet userbase is small and the potential app userbase outside the US smaller still –…

    February 10, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum