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RafaelFajardo

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  • February 24, 2011
  • I’m sitting in the cafe of the Design Museum in London, writing explanatory text for my two accepted nominations for its Designs Of The Year exhibition. I had put forward three nominations. The third, unaccepted, design was a game. It’s the third year that I’ve been asked to nominate and the third year that the…

    February 24, 2011
  • Much like how computers play chess, reducing the algorithm into “crunchable” elements can simulate the way humans do things in the result even though the computer’s method is entirely different. If the result—the chess move, the Jeopardy answer—is all that matters, it’s a success. If how the result is achieved matters more, I’m not so…

    February 24, 2011
  • bashford: Femtoduino by Fabiano Varesano is an Arduino compatible board which is very small (20.7×15.2 mm) and ultra light (2g) but has exactly the same computing power of the Arduino Duemilanove or UNO.

    February 24, 2011
  • bashford: Femtoduino by Fabiano Varesano is an Arduino compatible board which is very small (20.7×15.2 mm) and ultra light (2g) but has exactly the same computing power of the Arduino Duemilanove or UNO.

    February 24, 2011
  • Geek luddites | Watts Martin

    Geek luddites | Watts Martin mnmal: The model we’re moving toward, though, is premised on the idea that computers shouldn’t require routine tech support. Again, look back at game consoles: an Xbox 360 or Playstation 3 is a fully programmable computer with networking capability, offline storage, removable media, the whole shebang, yet all of that…

    February 24, 2011
  • U.S.A. hynam.org Hye Yeon Nam is a digital media artist working on audio/video installation in Atlanta and New York City. She is a Ph.D. candidate at the Georgia Institute of Technology and holds an M.F.A. in digital media from the Rhode Island School of Design. She foregrounds the complexity of social relationships by making the…

    February 23, 2011
  • Kiss Controller (by Hye Yeon Nam) Abstract Kiss Controller is a game input device that controls the direction and speed of a bowling ball while users are kissing.  Introduction Recently, with the improvement of camera capabilities and related tracking systems, game input systems such as Nintendo Wii controllers or Microsoft Kinect games are incorporating more…

    February 23, 2011
  • bashford: “InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form.” Some projects: shaper, trace-modeler, speaker

    February 23, 2011
  • bashford: “InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form.” Some projects: shaper, trace-modeler, speaker

    February 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum