RafaelFajardo

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  • Our museum, which was opened in Berlin in 1997, was the world’s first permanent exhibition devoted to digital interactive entertainment culture. Since then, we have documented the development of the medium at over 30 national and international events. Our new permanent exhibition “Computerspiele. Evolution eines Mediums” (“Computer Games. Evolution of a Medium”) opened on the…

    February 25, 2011
  • illillill: Four Colour Map Example

    February 25, 2011
  • Liquid copper. Image JB Labrune You employed a rather unusual material, some kind of liquid copper? Can you explain it its role in your prototype? Some of my colleagues and friends (Leah Buechley, Hannah Perner-Wilson, Nadya Peek) are the best in collecting nice stuff that conduct electricity like all kind of liquid suspensions, animal exoskeletons…

    February 24, 2011
  • February 24, 2011
  • February 24, 2011
  • I’m sitting in the cafe of the Design Museum in London, writing explanatory text for my two accepted nominations for its Designs Of The Year exhibition. I had put forward three nominations. The third, unaccepted, design was a game. It’s the third year that I’ve been asked to nominate and the third year that the…

    February 24, 2011
  • Much like how computers play chess, reducing the algorithm into “crunchable” elements can simulate the way humans do things in the result even though the computer’s method is entirely different. If the result—the chess move, the Jeopardy answer—is all that matters, it’s a success. If how the result is achieved matters more, I’m not so…

    February 24, 2011
  • bashford: Femtoduino by Fabiano Varesano is an Arduino compatible board which is very small (20.7×15.2 mm) and ultra light (2g) but has exactly the same computing power of the Arduino Duemilanove or UNO.

    February 24, 2011
  • bashford: Femtoduino by Fabiano Varesano is an Arduino compatible board which is very small (20.7×15.2 mm) and ultra light (2g) but has exactly the same computing power of the Arduino Duemilanove or UNO.

    February 24, 2011
  • Geek luddites | Watts Martin

    Geek luddites | Watts Martin mnmal: The model we’re moving toward, though, is premised on the idea that computers shouldn’t require routine tech support. Again, look back at game consoles: an Xbox 360 or Playstation 3 is a fully programmable computer with networking capability, offline storage, removable media, the whole shebang, yet all of that…

    February 24, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum