RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • susanfairchild: make it perfect: .Lego Sack Tutorial.

    March 18, 2011
  • sneezypanda: Carcassonne | Image | BoardGameGeek Carcassone rubix cube O_o

    March 18, 2011
  • illillill: PEACE CORPS/Retro Corporate Logo

    March 18, 2011
  • …we got wired coverage but it’s not like it’s ‘96 and people still read wired. Hacker News | I sense a backlash growing. It seems like the only time people take you seriousl…

    March 18, 2011
  • Game mechanics encourage users to engage with your content on a much deeper level. Users will stay longer, come back more often, and generate more revenue for you. Here are some tips, links, and definitions to get you started! Gamification 101 | BigDoor

    March 17, 2011
  • [image from Citizen Kane] Borges concluded by quoting Chesterton, “there is nothing more frightening than a labyrinth that has no center.” [72]   I wondered about the labyrinth with no center. For me, it is a mystery without a solution. A murder without a murderer. A world without answers, without truth or falsity. It is the…

    March 17, 2011
  • Trading Atoms for Bits The most basic way to make materials more ecologically friendly is to simply use less of them. Digital technology, for example, allows us to put songs, books, magazines, newspapers, TV shows, movies, most any kind of media, onto increasingly smaller computer chips. By trading in the atoms of the books, CDs,…

    March 17, 2011
  • That’s the choice we need to make: are technologists and designers here to enable people to do meaningful things in their lives in community with their fellow human beings or are they here as an elaborate dopamine delivery system, basically drug dealers for users? If it is the latter, I’m really not interested. We should…

    March 17, 2011
  • Now, five years down the line and all we seem to be talking about is brands and how they can leverage social media and all that. Not at all interested. I couldn’t give a shit what the Internet is going to do to L’Oreal or Snickers or Sony or Kleenex or The Gap. They aren’t…

    March 17, 2011
  • A while back I heard Jimmy Wales discussing what makes Wikipedia work and he said he rejected the term ‘crowdsourcing’ because the people who write Wikipedia aren’t a ‘crowd’ of people whose role is to be a source of material for Wikipedia: they are all individual people with families and friends and aspirations and ideas,…

    March 17, 2011
←Previous Page
1 … 1,433 1,434 1,435 1,436 1,437 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum