RafaelFajardo

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  • We extol celebrity at a time when it has never seemed more fleeting or meaningless. A lot more people are famous now for doing, well, nothing—and, so what? Fran Lebowitz in her Empire HBO documentary (Produced by Graydon Carter! Directed by Martin Scorsese!) complained—and I’m paraphrasing—that what has really been lost in American culture is…

    March 18, 2011
  • Huge congratulations go out to our dear friend and rockstar founder of Adafruit Industries, Limor Fried, on being the first female engineer featured on the cover of Wired magazine! (via Hardware Hero – Evil Mad Scientist Laboratories)[emphasis added]

    March 18, 2011
  • emmacooper: Charlotte Moorman performing Nam June Paik’s “TV Bra for Living Sculpture.” 

    March 18, 2011
  • susanfairchild: make it perfect: .Lego Sack Tutorial.

    March 18, 2011
  • sneezypanda: Carcassonne | Image | BoardGameGeek Carcassone rubix cube O_o

    March 18, 2011
  • illillill: PEACE CORPS/Retro Corporate Logo

    March 18, 2011
  • …we got wired coverage but it’s not like it’s ‘96 and people still read wired. Hacker News | I sense a backlash growing. It seems like the only time people take you seriousl…

    March 18, 2011
  • Game mechanics encourage users to engage with your content on a much deeper level. Users will stay longer, come back more often, and generate more revenue for you. Here are some tips, links, and definitions to get you started! Gamification 101 | BigDoor

    March 17, 2011
  • [image from Citizen Kane] Borges concluded by quoting Chesterton, “there is nothing more frightening than a labyrinth that has no center.” [72]   I wondered about the labyrinth with no center. For me, it is a mystery without a solution. A murder without a murderer. A world without answers, without truth or falsity. It is the…

    March 17, 2011
  • Trading Atoms for Bits The most basic way to make materials more ecologically friendly is to simply use less of them. Digital technology, for example, allows us to put songs, books, magazines, newspapers, TV shows, movies, most any kind of media, onto increasingly smaller computer chips. By trading in the atoms of the books, CDs,…

    March 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum