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RafaelFajardo

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  • I want to create a genre,” Cage revealed. “I want to convince more people that [emotional gaming] is a valid direction for the industry; to show them that this was not just one product, one story. It’s a format that can be used to tell any kind of story in any genre with any tone.…

    March 21, 2011
  • This is a notecard when I sort of figured out what I wanted to talk about at the Swiss Design Network conference held a few or four weeks ago. I ended up with something a bit different, but I think carried on with the sentiments of these scrawled notes. The theme of design fiction continues,…

    March 21, 2011
  • everydaycarry: submitted by mnmal Editor’s Note: Unfortunately a multitool this minimal, useful and awesome is illegal to carry in most cities. B(

    March 20, 2011
  • emmacooper: nam june paik

    March 20, 2011
  • Without play, there is no experimentation. Paul Rand, ​t​h​e​ ​n​e​w​ ​s​h​e​l​t​o​n​ ​w​e​t​/​d​r​y (via nevver)

    March 20, 2011
  • http://www.kazanjian.net/pg_house.html

    March 20, 2011
  • Preschool lessons: New research shows that teaching kids more and more, at ever-younger ages, may backfire. – By Alison Gopnik – Slate Magazine

    Preschool lessons: New research shows that teaching kids more and more, at ever-younger ages, may backfire. – By Alison Gopnik – Slate Magazine The children from the first group played with the toy longer and discovered more of its “hidden” features than those in the second group. In other words, direct instruction made the children…

    March 20, 2011
  • Celebrity Invention: Andy Warhol’s Five-Faced Watch – Rebecca Greenfield – Technology – The Atlantic

    March 19, 2011
  • And then there is Madison Waldrop: Last week, as hundreds of established fashion designers were presenting their fall collections in New York, Madison Waldrop, 13, was just getting started on hers. She … is developing a dress collection called Designs by Malyse, specializing in evening and bridal gowns. She hopes to introduce a full line…

    March 19, 2011
  • hdmarciales: …para crear cualquier cosa que venga de tu mente y crear tu propio mundo! 🙂

    March 19, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum