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RafaelFajardo

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  • Ever played a video game? Maybe you should have. Video-gamers are better at paying attention to several things at once than non-players, and are better at ignoring irrelevant features of a problem. Very young children trained with video games have been shown to develop superior attention-management skills, scoring substantially higher than their untrained peers on…

    March 23, 2011
  • illillill: Simple Science | iGNANT

    March 23, 2011
  • March 22, 2011
  • emmacooper: Allan Kaprow, Household, 1964

    March 22, 2011
  • McEnroe believes that Florida’s live-in tennis academies have created an assembly-line sameness to America’s young players and have contributed to the country’s inability to produce big winners on the men’s and women’s professional tours. In starting the academy, he envisioned talented boys and girls from not only the New York metropolitan area but also from…

    March 22, 2011
  • We need hard working people with excellent work ethics. I’m not sure I’m aware of a group of people who work harder than design students. We need individuals comfortable with ambiguity. We need people who can simplify complex ideas, without watering them down, and transform intimidating data to approachable information. We need people who can…

    March 22, 2011
  • The director of the PlayStation 3 psychological thriller, Heavy Rain has used his game’s Bafta awards success last week to launch a scathing attack on video game industry creativity. David Cage, who is also the co-founder of Quantic Dream, the French studio responsible for the two-million selling title, has told The Guardian, “games always explore…

    March 21, 2011
  • David Cage, director of psychological thriller Heavy Rain and co-founder of French studio Quantic Dream, is not thrilled with the same generic games – noting that many US developers feel the same. The game designer tells the Guardian, “Developers are fed up – they want to talk about their families, politics, whatever – why not…

    March 21, 2011
  • March 21, 2011
  • emmacooper: nam june paik

    March 21, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum