RafaelFajardo

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  • One of the keys is Messi’s genius. Another is the work ethic that Messi, and all the rest of Barcelona’s players, display. It is almost as if they enjoy running as much as they enjoy caressing the ball, and it is a built-in response, honed in the academy of La Masia, that the instant a…

    March 24, 2011
  • Space workers can be oddly unsuited to anything else. I went to Titusville’s small airport to meet Robert Bial, who runs a plant that refurbishes aircraft landing gear. He is planning to hire up to 60 mechanics from the shuttle programme, but told me that a recent job fair at KSC was acutely depressing. An…

    March 24, 2011
  • March 23, 2011
  • emmacooper: Allan Kaprow, Time Pieces, 1975, Single channel video on DVD, b/w, sound

    March 23, 2011
  • Ever played a video game? Maybe you should have. Video-gamers are better at paying attention to several things at once than non-players, and are better at ignoring irrelevant features of a problem. Very young children trained with video games have been shown to develop superior attention-management skills, scoring substantially higher than their untrained peers on…

    March 23, 2011
  • illillill: Simple Science | iGNANT

    March 23, 2011
  • March 22, 2011
  • emmacooper: Allan Kaprow, Household, 1964

    March 22, 2011
  • McEnroe believes that Florida’s live-in tennis academies have created an assembly-line sameness to America’s young players and have contributed to the country’s inability to produce big winners on the men’s and women’s professional tours. In starting the academy, he envisioned talented boys and girls from not only the New York metropolitan area but also from…

    March 22, 2011
  • We need hard working people with excellent work ethics. I’m not sure I’m aware of a group of people who work harder than design students. We need individuals comfortable with ambiguity. We need people who can simplify complex ideas, without watering them down, and transform intimidating data to approachable information. We need people who can…

    March 22, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum