RafaelFajardo

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  • criticaltoys: And then there is Madison Waldrop: Last week, as hundreds of established fashion designers were presenting their fall collections in New York, Madison Waldrop, 13, was just getting started on hers. She … is developing a dress collection called Designs by Malyse, specializing in evening and bridal gowns. She hopes to introduce a full…

    April 3, 2011
  • A proposal for the two new charter schools in Berkeley was approved by the school board in June 2010. With a starting budget of just over $3 million, the REALM schools seek to integrate alternative ways of learning into its curricula, including computer programming, game design and other technology-based projects. The two schools will operate…

    April 3, 2011
  • Without play, there is no experimentation. Paul Rand, ​t​h​e​ ​n​e​w​ ​s​h​e​l​t​o​n​ ​w​e​t​/​d​r​y (via nevver)

    April 3, 2011
  • playhouse by phoyo

    April 2, 2011
  • wearethedigitalkids: “There are already 84m internet-enabled mobiles in Africa. It is predicted that 69% of mobiles in Africa will have internet access by 2014. A week’s worth of data can be had for $3. That’s still too much for the majority of Africans, who earn less than $2 a day, but it seems a miracle…

    April 2, 2011
  • Can Video Games Promote Intergenerational Play & Literacy Learning? by Cynthia Chiong, Ph.D. | December 2009 Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? On July 30, 2009,…

    April 2, 2011
  • After the Shock Is Gone | Postmodern Times by Eric Felten

    In his 1962 book “The Theory of the Avant-Garde” Renato Poggioli observed that “Like any artistic tradition, no matter how antitraditional it may be, the avant-garde also has its conventions.” The most conventional of modernist conventions has been the need to shock and offend, doing so, as the lingo has it, by “transgressing boundaries.” But…

    April 2, 2011
  • Once social change begins, it cannot be reversed. You cannot uneducate the person who has learned to read. You cannot humiliate the person who feels pride. You cannot oppress the people who are not afraid anymore. We have seen the future, and the future is ours. César Chávez (via crookedindifference)

    April 1, 2011
  • playhouse by phoyo – freebies

    April 1, 2011
  • The Chumby Hacker Board is a cool single board Linux computer that has much of the same hardware as the famous Chumby One. It’s great for people who are experienced with Linux and want to have the power of a microcomputer with audio and video output while at the same time getting all the peripherals…

    April 1, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum