RafaelFajardo

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  • Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design

    Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design stoweboyd: Bruce Nussbaum hits the eject button on Design Thinking, saying that this movement — which arose from agencies trying to reach past the narrow confines of product or brand-related design and into the real guts of business — has petered out, it’s goals…

    April 10, 2011
  • Pathfinders Medieval Siege Engine Kits-Trebuchet

    April 10, 2011
  • The NETLab Toolkit is a system for tangible interaction sketching and production. It enables novices and experts to quickly integrate hardware, media and interactive behaviors for products, installations, and research. The NETLab Toolkit (which we often abbreviate as NLTK) is a project of The New Ecology of Things Lab. (via NETLab Toolkit)

    April 10, 2011
  • The top Future Game Talent winners [for 2006] were the team from the University of Denver with their migrant farm worker-themed game Squeezed. FuturePlay Announces Game Competition Winners – GameCareerGuide.com

    April 10, 2011
  • However, there is an entirely new type of innovation thinking called “constraint-based innovation” – innovation that relies more on ingenuity in product, process and people to solve a customer’s problem by creative improvisation rather than scientific and technological breakthroughs. In India, colloquially, we call this “jugaad” and it’s now got a new name “frugal engineering.”…

    April 10, 2011
  • paperbits: Maria Montessori has a posse, yes she does (by cho girl)

    April 9, 2011
  • ‘The creations they were working on were all over the map, crazy stuff. It was always very experimental, material that the world is not quite ready for…’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its design genius? | Mail Online)

    April 9, 2011
  • Super Mario Clouds is an old Mario Brothers cartridge which I modified to erase everything but the clouds. This project was very much in the line of the stuff various BEIGE (aka Beige aka Beige Programming Ensemble, etc, etc) representatives Paul, Joe, Joe were doing then. Anyway, check below for the ROM, source code, a…

    April 9, 2011
  • archiemcphee: Teddy Bear Blood Bag for pediatric infusions by Dunne & Raby [via who killed bambi?] Critical Design and Design Fiction

    April 9, 2011
  • nevver: Ai Wei Watch

    April 9, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum