RafaelFajardo

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  • Good design feels obvious

    Good design feels obvious alexainslie: “Good design means it is a) valuable: you’re solving a real problem for people b) easy to use: people find it understandable, accessible and fast c) well-crafted: the entire experience feels designed with thought and care.” -Julie Zhuo

    December 27, 2015
  • A recent paper in the Journal of Marketing Research has identified a group of customers whose support for a product is a “harbinger of failure,” a signal that the product will eventually flop. “Increased sales of a new product by some customers can actually be a strong signal of future failure,” researchers write. So who…

    December 27, 2015
  • December 25, 2015
  • $10 “bean to bar” chocolates were made from melted down Valrhona

    mostlysignssomeportents: The Mast Brothers, a pair of bearded chocolatiers in Brooklyn, have built an empire on beautifully packaged “artisanal” chocolates that run $10/bar, billed as “bean to bar” confections. Other chocolatiers were skeptical of the “bean to bar” claim, because the production volume as well as the product’s taste and texture beggared belief. The company,…

    December 24, 2015
  • the-drawing-center: A Page from the Drawing Papers Archive This page from Drawing Papers 89 features Untitled, an ink and graphite drawing created by Jerome Marshak in 2009. Selections Spring 2010: Sea Marks was comprised of works by Agnes Barley, Jerome Marshak, and Peter Matthews, three artists selected from the Viewing Program who notate, describe, and interpret…

    December 24, 2015
  • We are, as a species, addicted to story. Even when the body goes to sleep, the mind stays up all night, telling itself stories. Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human (via wordsnquotes)

    December 24, 2015
  • Teaching or Learning?

    willrichardson: Is your school culture one that’s focused on teaching, or is it focused on learning? Depends on what you believe, right? If you believe that learning is measured by test scores, then odds are you’re focused on helping teachers become technically better at delivering the outcomes spelled out in the curriculum. The focus is…

    December 24, 2015
  • superheroesincolor: Star Wars: A consideration of the great new S.F. film by Samuel R. Delany, (Cosmos Science Fiction and Fantasy, 1977) “…Sometime, somewhere, somebody is going to write a review of Star Wars that begins: “In Lucas’s future, the black races and the yellow races have apparently died out and a sort of mid-Western American (with…

    December 24, 2015
  • Black women are already superheroes

    mostlysignssomeportents: What can game developers do to better represent black women in games? “They need to get some fucking empathy,” says Tanya dePass, a campaigner for better representation inside game worlds and among those who create them. She curates websites, hosts podcasts, maintains the#INeedDiverseGames tag on Twitter, works as a diversity consultant andspeaks at conventions…

    December 24, 2015
  • archiemcphee: We’d like to introduce you to our awesome new friend Yuna. She loves all sorts of things including science and rockets, outer space and art, Korean food and travel, and her little kitty friend Kamata. She’s also the very first character in a fantastic new line of toys called the Dream BIG Friends. Yuna…

    December 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum