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RafaelFajardo

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  • December 31, 2015
  • Next, we set about dissecting the problem at hand like any good Agile team would — user stories. It took us about half a package of Post-It notes before we realized that our hours of carefully-honed user empathy workshops didn’t prepare us to deal with non-human customers, so Ananya had the brilliant idea to peek into the…

    December 31, 2015
  • semillero / incubator

    I recently received news that an incubator I worked on while on sabbatical in Colombia has gotten institutional support from the Universidad Sur Colombiana. this is great news. This means that the “let’s make a game” game can startup in the town where I was born. the first cohort is made up of first-year students…

    December 31, 2015
  • INTERVIEW/ Yoshikazu Yasuhiko: ‘Gundam’ led to misunderstanding that ‘war is cool’ – AJW by The Asahi Shimbun

    INTERVIEW/ Yoshikazu Yasuhiko: ‘Gundam’ led to misunderstanding that ‘war is cool’ – AJW by The Asahi Shimbun

    December 31, 2015
  • and now the Share Festival and Casa Jasmina is asking, what if the endpoints look different, if they themselves are also treated as art in the domestic landscape? http://www.toshare.it/tshr/bando-concorso-share-prize-2015-house-guests/?lang=en

    December 31, 2015
  • Get with the times, HasBros. Why are your toys gendered at all any more? Are they sex toys you need certain genitalia to use? And why are the shitty, sexed up, bullshit toys labeled for girls, while the cool Star Wars ones are labeled for boys? You’re literally setting artificial boundaries for the play time…

    December 30, 2015
  • So I want to talk about two questions tonight. The first one is, is art a luxury? Is it only a luxury or does it do something for us beyond that? And the second question is, is there a way that you can create a situation in which the arts flourish. If you think they’re…

    December 30, 2015
  • semillero / incubator

    semillero / incubator

    I recently received news that an incubator I worked on while on sabbatical in Colombia has gotten institutional support from the Universidad Sur Colombiana. this is great news. This means that the “let’s make a game” game can startup in the town where I was born. the first cohort is made up of first-year students…

    December 30, 2015
  • femfreq: “We’re the reason we can’t have nice things on the internet” is a must read article by Whitney Phillips about online harassment with suggestions on how to start solving the problem.  Be sure to also check out her book This Is Why We Can’t Have Nice Things: Mapping the Relationship between Online Trolling and Mainstream…

    December 30, 2015
  • Traces – Physical programming of freeform folding in soft matter

    Traces – Physical programming of freeform folding in soft matter h/t to @notational. The project employs Processing, but could also have been explored without code. Unfortunately, Creative Applications fails to mention why the use of Processing or of the vector drawing program, Adobe Illustrator, offers any unique advantages over India Ink and a ruling pen.…

    December 29, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum