RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • imgfavepopular: ★ discovered on imgfave.com (social image bookmarking) We use Molly Bang’s book Picture This – which uses the story of Little Red Riding Hood to build examples of visual tension with simple shapes – to teach the visual portion <a href=“http://www.p4games.org/”>Pixels, Programming, Play & Pedagogy</a>.

    May 13, 2011
  • jennadaily: They see me rollin’ (via) swoon

    May 13, 2011
  • Design/chaos: Custom tools and control method design

    Design/chaos: Custom tools and control method design christophator: I have recently built some custom tools for the game engine using Python which allow me to parse the map files (.tmx files created with Tiled Map Editor) and extract graphs from the object layers which I can use in the game for entity navigation (some entities…

    May 12, 2011
  • beautyandthebook: “This miniature book contains a complete overview of Irma Boom’s oeuvre, with commentary and more than 450 full colour illustrations in 704 pages with printed edges … Boom is known for making tiny models of all her books, which proved inspiration for this tiny book.” – Typotheque

    May 12, 2011
  • artunion: Lego is the most popular toy in the world and I think everyone of us played with these famous plastic bricks. In this article you can see 35 super funny Lego ads that will definitely make you laugh. – Art Union | Facebook | Twitter

    May 12, 2011
  • Pew: 71% of Americans say “This country should do whatever it takes to protect the environment.”

    Pew: 71% of Americans say “This country should do whatever it takes to protect the environment.” mohandasgandhi: Public support for alternative energy transcends political barriers A new Pew Poll “Beyond Red vs. Blue: The Political Typology” finds strong support for the environment and clean energy.  The PDF is here and the summary with charts is…

    May 12, 2011
  • Find deeper fun by killing levels Steambirds: Survival started with the observation that the core mechanic of maneuvering planes was fun independent of the level design. When we were building the first game, we’d toss in enemy planes nearly at random and interesting combat scenarios would emerge. My personal design process is highly exploratory: I…

    May 11, 2011
  • laughingsquid: Skynet

    May 11, 2011
  • kateoplis: Inside Anish Kapoor’s Leviathan at Grand Palais des Champs-Elysées

    May 11, 2011
  • Smart Glove: Process

    ericschneider: First time bend sensors on glove: Pointer finger and Middle finger sensors in place:

    May 11, 2011
←Previous Page
1 … 1,401 1,402 1,403 1,404 1,405 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum