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RafaelFajardo

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  • Western Washington Univ. Considers Cutting Computer Science – Slashdot

    Western Washington Univ. Considers Cutting Computer Science – Slashdot

    May 15, 2011
  • Imagine if Honda, in order to compete in the American market, had been required by federal law to adopt the preestablished labor practices, management structure, dealer network, and vehicle portfolio of General Motors. Imagine further that Honda could only sell cars through GM dealers. Those are essentially the terms that accreditation forces on potential disruptive…

    May 15, 2011
  • generative art toy 2 (2011)

    generative art toy 2 (2011)

    generative art toy 2 is a program created in Scratch in 2011. these images were rendered in 2015 to document the work. I have. placed them within 2011 in this archive for the sake of backfilling. the history. These works are interactive, so a participant co-creates the works in real time through keyboard interface.

    May 15, 2011
  • suddenly: We R Du Champyons! (via Ronchhon)

    May 15, 2011
  • beautyandthebook: I don’t think anyone can know how happy this book makes me. I know it looks pretty boring and nondescript, but its binding is fireproof and I love it with every ounce of my being.

    May 15, 2011
  • gaksdesigns: Coca-Cola for Kids by Shamil Ramazanov 

    May 15, 2011
  • paperbits: Paper computer by humanmedialab. “this is the future. everything is going to look and feel like this within five years,” says creator roel vertegaal, the director of queen’s university human media lab,. “this computer looks, feels and operates like a small sheet of interactive paper. you interact with it by bending it into a…

    May 15, 2011
  • philmcandrew: Smart words from Lisa Hanawalt.

    May 14, 2011
  • smallbydesign:

    May 14, 2011
  • hungry4danish: I don’t care that I’m not 6 years old, I WANT THIS TABLE.

    May 14, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum