RafaelFajardo

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  • andrewharlow: Design by Brooklyn Superhero Supply Co.

    May 16, 2011
  • nevver: Flexbook, DesignBoom This is a mashup of the aforementioned work by Emilio Ambasz, and the “butterfly” keyboard that was used in an early IBM sub-notebook.

    May 16, 2011
  • suddenly: Waiting For Godot (Source: https://www.youtube.com/)

    May 16, 2011
  • emergentdigitalpractices: If you still practice or encourage the outdated practice of writing long design documents, you are doing your team and your business a grave disfavor. Long design docs embody and promote an insidious world view: They make the false claim that the most effective way to make a game is to create a fixed…

    May 16, 2011
  • Western Washington Univ. Considers Cutting Computer Science – Slashdot

    Western Washington Univ. Considers Cutting Computer Science – Slashdot

    May 15, 2011
  • Imagine if Honda, in order to compete in the American market, had been required by federal law to adopt the preestablished labor practices, management structure, dealer network, and vehicle portfolio of General Motors. Imagine further that Honda could only sell cars through GM dealers. Those are essentially the terms that accreditation forces on potential disruptive…

    May 15, 2011
  • generative art toy 2 (2011)

    generative art toy 2 (2011)

    generative art toy 2 is a program created in Scratch in 2011. these images were rendered in 2015 to document the work. I have. placed them within 2011 in this archive for the sake of backfilling. the history. These works are interactive, so a participant co-creates the works in real time through keyboard interface.

    May 15, 2011
  • suddenly: We R Du Champyons! (via Ronchhon)

    May 15, 2011
  • beautyandthebook: I don’t think anyone can know how happy this book makes me. I know it looks pretty boring and nondescript, but its binding is fireproof and I love it with every ounce of my being.

    May 15, 2011
  • gaksdesigns: Coca-Cola for Kids by Shamil Ramazanov 

    May 15, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum