RafaelFajardo

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  • code drawings 2016

    code drawings 2016

    code drawings 2016 begin with this post. this post is a marker for the web catalog.

    January 1, 2016
  • archiemcphee: This video from dewulf provides a mesmerizing glimpse of how carrots are harvested by a Dewulf GKIIISE top-lifting carrot harvester. The impressive machine smoothly pulls up three rows of carrots at the same time and manages to collect them without damaging the tasty veggies. Bugs Bunny would swoon. [via Gizmodo]

    December 31, 2015
  • NASA did not forgive the astronauts for their rebellion. None of the three ever went into space again. This Day in Labor History: December 28, 1973 – Lawyers, Guns & Money (via iamdanw)

    December 31, 2015
  • creativemorningsdenver: We’re back on January 8th at the Denver Art Museum. Visit the event page for more details! will have to miss this one.

    December 31, 2015
  • GroupM and Unilever only count display impressions where 100% of an ad is in view for any length of time and video where 100% of the player is in view; at least half the ad plays; the sound is on; and a person actually clicks to start it. Conde Nast became the first major publisher…

    December 31, 2015
  • As far as Facebook is concerned, therefore, an ad is viewable the instant any part of it appears on a users’s screen. “As soon as an ad comes into view it starts creating value for the advertiser,” Mr. Smallwood said. Marketers Push Back on MRC Ad Viewability Standards – CMO Today – WSJ

    December 31, 2015
  • Fav games of 2015

    Fav games of 2015 my collaborator @andreblyth‘s Patient Rituals was included in Mattie Brice’s favorites of 2015 list, which is all kinds of cool!!!!

    December 31, 2015
  • Does space have a labor history? The answer is yes. On December 28, 1973, the crew of Skylab went on a one-day strike to protest their working conditions and the pressure NASA placed on them to catch up on their experiments after one of them had gotten sick. This Day in Labor History: December 28,…

    December 31, 2015
  • December 31, 2015
  • Next, we set about dissecting the problem at hand like any good Agile team would — user stories. It took us about half a package of Post-It notes before we realized that our hours of carefully-honed user empathy workshops didn’t prepare us to deal with non-human customers, so Ananya had the brilliant idea to peek into the…

    December 31, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum