RafaelFajardo

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  • South Pasadena, CA Patch: My fifth-grade son loves to play tag with his friends and complains that it is banned from school. I found the ban odd, because I remember playing tag with relish growing up. Tag for me as a kid was exciting and physically demanding but also very social. I couldn’t understand why…

    June 4, 2011
  • South Pasadena, CA Patch: My fifth-grade son loves to play tag with his friends and complains that it is banned from school. I found the ban odd, because I remember playing tag with relish growing up. Tag for me as a kid was exciting and physically demanding but also very social. I couldn’t understand why…

    June 4, 2011
  • Hollis Frampton letter to Donald Richie MoMA

    Hollis Frampton letter to Donald Richie MoMA

    June 3, 2011
  • Vol. 5 (Aliens): John Lasseter of Disney*Pixar Talks Toys (via DisneyLiving) (Source: http://www.youtube.com/)

    June 3, 2011
  • What is it about John Conway’s work that caught your imagination? WW: It’s so extraordinary, because the rules behind it are so simple. It’s like the game Go. A lot of people I know lost major chunks of their life from both of these endeavors. From an outside person’s point of view, it might seem…

    June 3, 2011
  • First of all, the games are nearly perfect. Tron is there, as well as a working Space Paranoids machine, the game Flynn was supposedly working on in the first Tron Movie. Howeverm the other games included Stargate, Defender, Galaga, Frogger, etc. While there were some anachronistic entries (i.e Gauntlet), most of the games would have…

    June 3, 2011
  • First of all, the games are nearly perfect. Tron is there, as well as a working Space Paranoids machine, the game Flynn was supposedly working on in the first Tron Movie. Howeverm the other games included Stargate, Defender, Galaga, Frogger, etc. While there were some anachronistic entries (i.e Gauntlet), most of the games would have…

    June 3, 2011
  • MAY 11, 2011 Q When the artist as performer becomes the artwork as a living object, how does this transform the viewer, in which it is no longer plausible to maintain a passive relationship to the work. randallpacker A This is a great question and I won’t entirely know the answer until after this project…

    June 2, 2011
  • This coming May 2011, for one week, the artist Agnes Bolt will move into the home of the very sociable and curious Philippa Hughes to playfully explore the dynamics between an artist and an art collector. With a naive optimism and subtle social critique the project will manifest itself with a large obtrusive structure situated…

    June 2, 2011
  • Vol. 4 (RC): John Lasseter of Disney*Pixar Talks Toys (via DisneyLiving) (Source: http://www.youtube.com/)

    June 2, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum