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RafaelFajardo

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  • MAY 11, 2011 Q When the artist as performer becomes the artwork as a living object, how does this transform the viewer, in which it is no longer plausible to maintain a passive relationship to the work. randallpacker A This is a great question and I won’t entirely know the answer until after this project…

    June 2, 2011
  • This coming May 2011, for one week, the artist Agnes Bolt will move into the home of the very sociable and curious Philippa Hughes to playfully explore the dynamics between an artist and an art collector. With a naive optimism and subtle social critique the project will manifest itself with a large obtrusive structure situated…

    June 2, 2011
  • Vol. 4 (RC): John Lasseter of Disney*Pixar Talks Toys (via DisneyLiving) (Source: http://www.youtube.com/)

    June 2, 2011
  • 5. Messing with Tumblr themes is one of the best ways to learn web design. The Tangential Where else on the web can you get thousands of users overnight? Thousands of people distributing something with your name on it. It taught me how to make scalable designs and how to handle support. (via petervidani)

    June 2, 2011
  • I suggest that people who use games as de-stressers by focusing on them in a mindless, repetitive way may well be just using the game as a focus for meditation. Now, just as in the book I stated that flow isn’t the same thing as fun, I’m going to state that this isn’t really what…

    June 2, 2011
  • A new visual programming environment I’m eager to try! Create Flash Games with Stencyl

    June 1, 2011
  • Vol. 3 (Rex): John Lasseter of Disney*Pixar Talks Toys (via DisneyLiving) (Source: http://www.youtube.com/)

    June 1, 2011
  • Do you wonder why our economy is in such a mess? Do you wonder why the world you grew up with and thought you knew doesn’t seem to be the world you live in? Do you feel less safe today than you did 10 years ago? Do you wonder why the most powerful nation in…

    June 1, 2011
  • Pop culture now tends to stress production and not just consumption, as well as expertise certified and earned within digital communities and not only via professional forms of degrees and certification. Publication information Originally published in: The Legend of Zelda and Philosophy Publication date: 2008-08 click-through for pdf of full text!

    June 1, 2011
  • On Monday, Volkswagen and the Museum of Modern Art (MoMA) in New York announced a two-year, multi-million dollar partnership. The German auto giant will provide sponsorship for the museum’s exhibitions and education programs, and will donate two pieces by Belgian artist Francis Alÿs to MoMA’s permanent collection. MoMA assures us, however, that the museum’s tastes…

    June 1, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum