RafaelFajardo

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  • I found that Marengo Elementary School has formal guidelines and rules that apply not only to tag but to all kinds of playground activities. Additionally, Marengo isn’t alone in giving tag and other rough-and-tumble games a time out—games such as tag and touch football are being banned across the nation. One rule that prevents my…

    June 5, 2011
  • I found that Marengo Elementary School has formal guidelines and rules that apply not only to tag but to all kinds of playground activities. Additionally, Marengo isn’t alone in giving tag and other rough-and-tumble games a time out—games such as tag and touch football are being banned across the nation. One rule that prevents my…

    June 5, 2011
  • Then again, there may be surprises. I was recently reading The Medici Effect — which is about how to foster creativity — and was surprised to discover that most brainstorming is probably conducted in the wrong way. Generally, people think of “brainstorming” as gathering everyone in a room so they can yell out ideas, with…

    June 5, 2011
  • Miyamoto: At first, when we hardly put in any hints, the testers’ faces looked angry. *laughing* But they had good reactions when they solved the part they were working on. When they looked back on the part they were having difficulty with, they remembered the struggle as fun. When we increased the number of hints…

    June 4, 2011
  • Miyamoto: At first, when we hardly put in any hints, the testers’ faces looked angry. *laughing* But they had good reactions when they solved the part they were working on. When they looked back on the part they were having difficulty with, they remembered the struggle as fun. When we increased the number of hints…

    June 4, 2011
  • Marcel Duchamp had his urinal. Ian Bogost has his cows. And while the grand old man of conceptual art wanted to make a complex point about art in the 20th century, hanging a utilitarian piece of porcelain in an art gallery, Bogost just started out making fun of social games. But it wasn’t long before…

    June 4, 2011
  • Marcel Duchamp had his urinal. Ian Bogost has his cows. And while the grand old man of conceptual art wanted to make a complex point about art in the 20th century, hanging a utilitarian piece of porcelain in an art gallery, Bogost just started out making fun of social games. But it wasn’t long before…

    June 4, 2011
  • monoscope: Leading vs. Line spacing

    June 4, 2011
  • Vol. 6 (Buzz): John Lasseter of Disney*Pixar Talks Toys (via DisneyLiving) (Source: http://www.youtube.com/)

    June 4, 2011
  • I wasn’t going to respond at all to New York Times Executive Editor’s plaintiff, if hyperbolic, critique of all social media, “The Twitter Trap,” but I’m hearing Carville-like yelling in my ear and realize I have to. Far, far too many powerful, brilliant, important people who should know a lot better are blaming technology for…

    June 4, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum