RafaelFajardo

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  • The rate of change is increasing almost exponentially right now, which means I don’t think it makes sense to go through even a three or four year development cycle any more,” he said. “Unless you can get something to market within a year, at least an initial version within a year, you’re hosed. "So that’s…

    July 2, 2011
  • Anina Dress Up is a mobile game for girls created by Anina.net. It is a new market channel for local fashion designers to gain a global visibilty. Anina Dress Up is a memory game created to improve your brain functionality by having the player remember an outfit and giving them 60 seconds to re-create that…

    July 1, 2011
  • Both companies will be grabbing for data, claiming territory, and leaving Microsoft alone to defend a desktop that will soon cease to exist. And what happens once all our data is in that iCloud, is there any easy way to get it back out? Nope. It’s in there forever and we are captive customers —…

    July 1, 2011
  • kuuteness:

    July 1, 2011
  • The researchers have used the pen to create a flexible LED display on paper, conductive text and three-dimensional radio-frequency antennas. They now plan to expand the palette of inks to enable pen-on-paper writing of other electronic and ionically conductive materials. While the pen is likely to prove attractive to electrical engineers and hobbyists, the researchers…

    July 1, 2011
  • Once in a while, someone will say something that’s so self-evidently true, and so unexpected, that you’ll spend the rest of your life working through its implications. For me, one such truth is “A publisher makes a work public, it connects a work and an audience”, and the person who said it is my editor…

    July 1, 2011
  • According to Eurogamer, the next project for legendary video game developer (and former SXSW keynote speaker) Will Wright will be based on the Bruce Sterling short story “Maneki Neko.” Interviewed at E3 in Los Angeles, Wright tells Wesley Yin-Poole that: “[Maneki Neko] describes a karmic computer that’s keeping a balance of payments between different people,…

    June 30, 2011
  • According to Eurogamer, the next project for legendary video game developer (and former SXSW keynote speaker) Will Wright will be based on the Bruce Sterling short story “Maneki Neko.” Interviewed at E3 in Los Angeles, Wright tells Wesley Yin-Poole that: “[Maneki Neko] describes a karmic computer that’s keeping a balance of payments between different people,…

    June 30, 2011
  • Keeping the lab tidy… First post! Welcome to MakieLab, where we are making toys and games that are designed to talk to each other. Toys and games that interface, toys produced locally and cleanly using emerging tech like 3D printing, and games that reflect the toy owned by the player. A bit of history to…

    June 30, 2011
  • sombreboite: Doug McClintock

    June 30, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum