RafaelFajardo

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  • Make Your Own Game

    Make Your Own Game

    July 7, 2011
  • Make Your Own Game

    Make Your Own Game

    July 7, 2011
  • Is it time?

    Is it time? check-it: There is a download link on the right of the web page, it is a small, but smart art game, really worth checking out. I think that it works best if you imagine you are the character from the beginning, making choices as your character would.

    July 7, 2011
  • Derpkip.: Flash Game Monday #19 – Distance

    Derpkip.: Flash Game Monday #19 – Distance derpkip: Another game by one of my favorite flash game artists, Austinbreed. Distance is a simplistic game about a long distance relationship. You click through to watch several scenes of the couple’s day until you come to their conversation at the end of the day. Attempting to keep…

    July 7, 2011
  • A Good Reason To Wake Up: Limbo: If You Don’t Like Me, Then Go Play Halo.

    A Good Reason To Wake Up: Limbo: If You Don’t Like Me, Then Go Play Halo. agoodreasontowakeup: I finally got around playing the great artistic indie title called, Limbo. The game Jim Sterling gave a 10 to. A game by Destructoid’s own definition is a “Flawless Victory”; a game people point the finger at to…

    July 7, 2011
  • dinosaurparty: (via Ian Bogost – A Slow Year Limited Edition) Just in case you were wondering, the special limited edition of Ian Bogost’s art-game-poems A Slow Year is available now. I’ve got my fingers crossed that he’s making progress towards finding a more sustainable model for the collection and sale of artists’ games.

    July 7, 2011
  • July 7, 2011
  • rerylikes: Joseph Beuys. The Silence of Marcel Duchamp is Overrated, 1964 (via 529, jeanlucgodzilla, mianoti)

    July 7, 2011
  • laughingsquid: WAR-TOYS, Brian McCarty Documents Children Making Art During War

    July 7, 2011
  • etc press releases well played 3.0

    ETC Press is excited to announce the release of “Well Played 3.0: Video Games, Value and Meaning” by Drew Davidson et al. Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a…

    July 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum