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RafaelFajardo

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  • laughingsquid: Media Artist Contingency Plan: Drill a Hole in Your Laptop

    July 14, 2011
  • nevver: Rococo Borg vs. the Modernist Architects

    July 14, 2011
  • Ponycorns at Anime North Mike Barltrop is an educator who showed Sissy’s Magical Ponycorn Adventure to his high school students so they’d be without excuse – if a 5-year-old could pull off a game, he can expect a lot more from them. Mike enjoyed ponycorns so much that he painstakingly re-created a number of Cassie’s…

    July 12, 2011
  • Paper.js — The Swiss Army Knife of Vector Graphics Scripting. Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly…

    July 11, 2011
  • A person with a blog and Google Analytics perceives the world in a fundamentally new way. (via magnificentruin)

    July 11, 2011
  • July 11, 2011
  • It’s not about back-to-nature. It’s about enabling these different ecologies and flows and networks help each other. To conclude, Elizabeth also asked me to address the question: where next for the Challenge? How (I interpret) can the Challenge help make systems thinking as natural, for millions of people, as riding a bike? 1 Stay niche…

    July 7, 2011
  • adrian06saldana: Mi serie de Art Toys llamada Prehispanic Toys Tlaloc “Dios del agua”

    July 7, 2011
  • thekingofmyworld: If Guitar Hero was more realistic

    July 7, 2011
  • divestation: “There have been high expectations around ARGs since their birth in 2001 – but today, ARGs are just a blip compared to mobile and social games. Why? That’s what this talk explores, along with potential solutions – including the need to remember that while ARGs may be many things, they are still also games…”…

    July 7, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum