RafaelFajardo

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  • I.D. was America’s premier magazine about contemporary product design and material culture from 1954 through 2009. We are thrilled to resurrect the I.D. brand in the form of a curated gallery of some of the latest and greatest industrial and product design work from around the world. F W Media has partnered with Behance to…

    July 14, 2011
  • Anyone who lamented the passing of I.D., one of the great industrial design magazines of our time, might be heartened to know that it’s back. Sort of. When F W Media (also owners of Print and HOW magazines) nixed the print publication two years ago, there was such an outcry of shock and disappointment by…

    July 14, 2011
  • Creating new worlds « Bloom Blog

    Creating new worlds « Bloom Blog Bloom studios walks thru the creation process of the iPad app, “Planetary.”

    July 14, 2011
  • Urban Omnibus » Designers and Citizens as Critical Media Artists

    Urban Omnibus » Designers and Citizens as Critical Media Artists Brian House and Jesse Shapins were two of the co-creators of Yellow Arrow, an early locative media arts project and social software platform. In summer 2008, they co-taught the studio/seminar “Critical Urban Media Arts” at Columbia. Here, they discuss the conceptual background of the course and…

    July 14, 2011
  • laughingsquid: Media Artist Contingency Plan: Drill a Hole in Your Laptop

    July 14, 2011
  • nevver: Rococo Borg vs. the Modernist Architects

    July 14, 2011
  • Ponycorns at Anime North Mike Barltrop is an educator who showed Sissy’s Magical Ponycorn Adventure to his high school students so they’d be without excuse – if a 5-year-old could pull off a game, he can expect a lot more from them. Mike enjoyed ponycorns so much that he painstakingly re-created a number of Cassie’s…

    July 12, 2011
  • Paper.js — The Swiss Army Knife of Vector Graphics Scripting. Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly…

    July 11, 2011
  • A person with a blog and Google Analytics perceives the world in a fundamentally new way. (via magnificentruin)

    July 11, 2011
  • July 11, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum