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RafaelFajardo

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  • prostheticknowledge: The Clone Factory in Japan via Danny Choo Danny Choo checks out this company that can make action figures based on your own appearance. This can be with another pop-culture figure (like the one above), or a figure that has more resemblance to yourself. More photos about the process and other examples can be…

    July 24, 2011
  • adrian06saldana: Diseño Adrian Saldaña “rAven” Centéotl “Dios del Maíz”

    July 22, 2011
  • nriq: Custom Calendario Azteca by The Beast Brothers @ SDCC 2011

    July 22, 2011
  • And so Apple’s decree in Lion is as it was on the original Macintosh in 1984, and as it is on iOS today: the machine must serve the human, not the other way around. (via Mac OS X 10.7 Lion: the Ars Technica review)

    July 21, 2011
  • As it turns out, the U.S. got a goal in a much more elegant and satisfying way. But I mention this here as we look ahead to the semi-final game against France because I see it as one of the truest signs of how terrific and skilled this team is. They used all the tools…

    July 20, 2011
  • ‘Emotion Engine’? I Don’t Think So. Why can’t these game wizards be satisfied with their ingenuity, their $7 billion (and rising) in sales, their capture of a huge chunk of youth around the world? Why must they claim that what they are doing is “art”? And should anyone care whether this emerging medium is art…

    July 19, 2011
  • Products must appeal to human beings, and a rigorously cultivated humanistic sensibility is a valued asset for this challenge. That is perhaps why a technology leader of the highest status—Steve Jobs—recently credited an appreciation for the liberal arts as key to his company’s tremendous success with their various i-gadgets. It is a convenient truth: You…

    July 19, 2011
  • Bollen: Do you ever feel weird about fame? It does allow you to meet amazing people on this planet and do unimaginable things. Stipe: I love it. With the difficult parts of fame, that alone makes it so worthwhile, because of the doors it’s opened for me. I’ve worked really, really, really hard at what…

    July 19, 2011
  • Stipe: The idea was to present a 21st-century version of an album. What does an album mean in the year 2011, especially to generations of people for whom the word album is an archaic term. An album for me as a teenager in the ‘70s was a fully formed concept. It was a body of…

    July 19, 2011
  • Programming iPhone Sensors

    Programming iPhone Sensors paperbits: O’Reilly Media is publishing a book on programming and communicating with sensor networks with iOS devices, called iOS Sensor Apps with Arduino. The examples and apps in the book rely on the Redpark Serial Cable, which provides a dock-connector–to-RS-232-serial link for iPhone, iPad, and the iPod Touch. This cable makes communicating…

    July 19, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum