RafaelFajardo

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  • THATCamp Games, a themed humanities and technology unconference embracing games of all kinds, will take place January 20th to 22nd at the University of Maryland in College Park. If you’re interested in learning more about games and game design in the humanities, as part of research, or in relation to pedagogy and learning, this unconference…

    August 14, 2011
  • austinkleon: “A Generation Ago” by Hugh MacLeod But yet, every week I think about moving there. And then I remember my 3-figure mortgage payment. cf. “Geography is no longer our master”

    August 14, 2011
  • The training strategy of this top professional football team is based on match data collected by companies like Amisco/MasterCoach, Opta and or Impire. Opta, which for years has been the main supplier of match data in the English and Spanish leagues, also evaluates the Bundesliga and the Champions League; in total they analyze data from…

    August 14, 2011
  • A football club as a resistance group, a football club as an aid worker – the club’s own foundation supports children in developing countries as well as UNICEF – and a football club with 170,000 members. This is why the 57 million supporters of Barcelona believe that they are not only better fans, but arguably…

    August 14, 2011
  • dinosaurparty: (via Artists Re: Thinking Games (FACT): Amazon.co.uk: Ruth Catlow, Marc Garrett, Corrado Morgana: Books) WANT. good book

    August 13, 2011
  • on my bookshelf

    August 13, 2011
  • jenlindblad: ohhhh.

    August 13, 2011
  • after ww2, wood is too expensive and rare to keep doing toys out of it. tchek designer Libuse Niklova then came up with a new vision for the toys she was designing for the company Gumotex Breclav. her toys got new shapes, new colors and an instant success. i personally like the simple yet not…

    August 13, 2011
  • nevver: Don’t Fear the Internet

    August 11, 2011
  • When Alexander Fleming, who discovered penicillin, died in 1955, a Milan newspaper headlined, “Stop the reader! Fleming has died; maybe you, too, owe your life to him.” A similar phrase could be used today for all those who at this moment are in front of their computers. If a technological holiness exists, I believe I…

    August 11, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum