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RafaelFajardo

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  • The second half of the Keynote was spent reviewing Doctorow’s three laws: 1: “Any time someone puts a lock on something that belongs to you and won’t give you the key, they didn’t put the lock there for your benefit.” 2: “Fame won’t guarantee fortune, but no one has ever gotten rich by being obscure.”…

    August 22, 2011
  • The newest 8" Dunny from Kidrobot has been revealed, and art fans should recognize its inspiration almost immediately. This is Triclops’ Rene London Dunny, which is based on the surrealist work of Belgian artist René Magritte. We kind of knew this one was coming eventually (Kidrobot released a shirt with the exact same design a…

    August 22, 2011
  • Competition has been made so central to the videogames industry that many people consider “game” to be almost synonymous with the notion of competitive play. We play to win, the presumption states, and this indeed describes the way a great many of our modern videogames have been constructed. But there are other patterns of play…

    August 19, 2011
  • austinkleon: Lafayette Afro-Rock Band, “Darkest Light,” off Malick (1975) Horns sampled for Public Enemy’s “Show ‘Em Whatcha Got,” the song that made Questlove quit his job: I quit my job the day [It Takes A Nation Of Millions] came out. I was cutting onions and potatoes as a short-order cook for this 50s-style restaurant chain.…

    August 19, 2011
  • David Byrne’s Idea of Art? Screenshots of Fake Apps from the App Store By Nitasha Tiku 8/17 5:13pm via BoingBoing In a sign of technology’s growing pervasiveness in the cultural ether, Boing Boing pointed us to an upcoming show at the Pace Gallery on West 25th Street will feature art from David Bryne that’s inspired,…

    August 19, 2011
  • elephantcandy: Plask http://www.plask.org/ programming environment for multimedia and computational design created by http://www.deanmcnamee.com/ free download Mac OSX only via http://www.creativeapplications.net/scripts/plask-scripts/ (Source: https://player.vimeo.com/)

    August 17, 2011
  • The leading answer seems to be that movie audiences are getting savvier with their money. They aren’t ponying up the extra bucks for a 3D movie just because it’s in 3D anymore. “Audiences have said time and time again that what they’re looking for, and what has been proven to have done well (in 3D)…

    August 17, 2011
  • Dushko Petrovich, editor of Paper Monument, reviews “A Little-Known Story about a Movement, a Magazine, and the Computer’s Arrival in Art: New Tendencies and Bit International, 1961-1973” (MIT Press) for the Boston Globe: From 1961 to 1973, a loosely organized group of artists and scientists coalesced around the radical idea that the emerging technology of…

    August 17, 2011
  • On April 16. 1970, 18 month after the closing of Cybernetic Serendipity, and 10 month after the closing of tendencije4, Frieder Nake announced in PAGE 8: “I stop exhibiting for the present” As a reason he gives: “It looks as if the capitalist art market is trying to get hold of computer productions. This would…

    August 17, 2011
  • Information Aesthetics The first 130 pages containing journal “bit international” Max Bense, a close friend of concrete art artist Max Bill and Abraham Moles presented their work on the “information aesthetics”. Bense and Moles tried – in different ways – to offer a method to determine the value of art on a mathematical, scientific, and…

    August 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum