RafaelFajardo

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  • »untitled«, 2010 by Trisha Donnelly. (via VVORK) digital stone work…

    August 22, 2011
  • 5 Million Dollars 1 Terrabyte (2011) is a sculpture consisting of a 1 TB Black External Hard Drive containing $5,000,000 worth of illegally downloaded files. A full list of the files with clickable download links can be found by clicking through… (via Rhizome | 5 Million Dollars 1 Terabyte (2011) – Manuel Palou)

    August 22, 2011
  • »A Tour of the Atlantic Crossing 1 Transatlantic Submarine Cable«, 2011 performance, encrypted 500 gigabyte portable hard drive by Lance Wakeling. (via VVORK)

    August 22, 2011
  • Kill Screen curated a sold out Arcade two weeks ago at MoMA’s July PopRally. The museum was packed with art and game enthusiast actively trying their skills with an array of eleven games spread across the first three floors and the garden. I’m a closeted game addict so the event culled no shortage of interest…

    August 22, 2011
  • The second half of the Keynote was spent reviewing Doctorow’s three laws: 1: “Any time someone puts a lock on something that belongs to you and won’t give you the key, they didn’t put the lock there for your benefit.” 2: “Fame won’t guarantee fortune, but no one has ever gotten rich by being obscure.”…

    August 22, 2011
  • The newest 8" Dunny from Kidrobot has been revealed, and art fans should recognize its inspiration almost immediately. This is Triclops’ Rene London Dunny, which is based on the surrealist work of Belgian artist René Magritte. We kind of knew this one was coming eventually (Kidrobot released a shirt with the exact same design a…

    August 22, 2011
  • Competition has been made so central to the videogames industry that many people consider “game” to be almost synonymous with the notion of competitive play. We play to win, the presumption states, and this indeed describes the way a great many of our modern videogames have been constructed. But there are other patterns of play…

    August 19, 2011
  • austinkleon: Lafayette Afro-Rock Band, “Darkest Light,” off Malick (1975) Horns sampled for Public Enemy’s “Show ‘Em Whatcha Got,” the song that made Questlove quit his job: I quit my job the day [It Takes A Nation Of Millions] came out. I was cutting onions and potatoes as a short-order cook for this 50s-style restaurant chain.…

    August 19, 2011
  • David Byrne’s Idea of Art? Screenshots of Fake Apps from the App Store By Nitasha Tiku 8/17 5:13pm via BoingBoing In a sign of technology’s growing pervasiveness in the cultural ether, Boing Boing pointed us to an upcoming show at the Pace Gallery on West 25th Street will feature art from David Bryne that’s inspired,…

    August 19, 2011
  • elephantcandy: Plask http://www.plask.org/ programming environment for multimedia and computational design created by http://www.deanmcnamee.com/ free download Mac OSX only via http://www.creativeapplications.net/scripts/plask-scripts/ (Source: https://player.vimeo.com/)

    August 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum