Kill Screen curated a sold out Arcade two weeks ago at MoMA’s July PopRally. The museum was packed with art and game enthusiast actively trying their skills with an array of eleven games spread across the first three floors and the garden. I’m a closeted game addict so the event culled no shortage of interest from me. I started out the night playing Starry Heavens, a large turn-based installation of networked dots predicated on a feudalist hierarchy, with a group of friends and the game’s creators, Eric Zimmerman and Nathalie Pozzi. The giant heilium-filled weather balloons floating above the game’s stage added a Calvino-esque ambience and a minaturizing sense of scale. B.U.T.T.O.N., a game built specifically on unfair tactics located inside the Museum’s lobby, quickly shifted the slow pace of Starry Heavens into a frenzy of subversive button smashing, shouting, and friend pushing. Overall the games offered a broad set of aesthetics and interactivity ranging from the cooperative, full-body, and homebrewed Kinect-meets-iPad PXL PUSHR (created by Matt Boch and Ryan Challinor) to the binary palette and hauntingly captivating experience of LIMBO – with a special note to QWOP, which garnered a long line and much moral support for participants. I caught up with Kill Screen’s co-founder Jamin Brophy-Warren over email to find out more about his logic in curating the event: (via Rhizome | KILL SCREEN’s “Arcade” at MoMA)  Click through for the interview…