RafaelFajardo

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  • tedfromtheinternet: This needs to happen. And it needs to return to the Paul Rand identity.

    September 27, 2011
  • Research Methods: Dead Media Project: An Interview with Bruce Sterling

    Research Methods: Dead Media Project: An Interview with Bruce Sterling rodgerluo: From ctheory.net, by Arpad Bak CTHEORY: What’s the genealogy of the Dead Media Project? Bruce Sterling: My friends and I are interested in understanding technology, even the embarrassing parts of technology, such as machines that are badly designed and that no longer work. Unfortunately,…

    September 27, 2011
  • What disqualifies war from being a true game is probably what also disqualifies the stock market and business – the rules are not fully known nor accepted by all the players. Marshall McLuhan – Understanding Media (via dropouthangoutspaceout) This remains accurate for the domain of game theory proposed by economists and mathematicians up to the…

    September 27, 2011
  • Apple won’t be able to use the term “multi-touch” as part of its patent and trademark arsenal, thanks to a decision handed down by the US Patent and Trademark Office (USPTO). The organization’s Trademark Trial and Appeal Board has denied for a second time Apple’s application for the term, reiterating that the term has become…

    September 27, 2011
  • Worth listening to in context to our design challenges… Strata Summit 2011: Cory Doctorow, “Designing for Human Sensors, Not Human Barcodes” (by OreillyMedia) (Source: https://www.youtube.com/)

    September 27, 2011
  • It’s absolutely true, and confirmed by the folks who contribute to Rotten Tomatoes: “The Empire Strikes Back” is the best film in the Star Wars saga. The critics gave it 97 percent, and for good reason.  Whether you’re a Star Wars fan or not, this brief analysis is a pleasure to read, and it goes…

    September 26, 2011
  • This video is kinda old (in internet terms) but the contraption here is amazingly complex. (via LEGO Great Ball Contraption | It Is Monday) (Source: https://www.youtube.com/)

    September 26, 2011
  • Workers’ Own Cellphones and iPads Find a Role at the Office

    Workers’ Own Cellphones and iPads Find a Role at the Office

    September 26, 2011
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays out in traditional training and in game-based learning. Principle 1: Students’ prior knowledge can help or hinder learning. Obviously, learners who have…

    September 26, 2011
  • A QR-Code Treasure Hunt is a fun, simple way to get students using their mobile devices to continue learning outside of lesson time. Here’s how we set one up at the International School of Toulouse with some guidance on how to do the same with your own students using the QR Treasure Hunt Generator at…

    September 26, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum