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RafaelFajardo

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  • Thinking iphone5? Here’s some food for thought (via Mashable)

    Thinking iphone5? Here’s some food for thought (via Mashable) Though I’m an Android snob at heart I’m a sucker for infographics.

    September 25, 2011
  • MAKING GAME BASED LEARNING #GBL – RESEARCH & PRINCIPLES My friend Professor Sara Grimes was looking for some research on game based learning and put a tweet out looking for resources. We’ve spent the last 9 months researching, thinking about learning and gbl and building technology for our gbl projects (Felicity from Thin Air is…

    September 25, 2011
  • The fourth edition of the Moscow Biennale kicked off yesterday and runs through October 30. This year, the event, titled “Rewriting Worlds,” has focused on new media in art. Computer-assisted media installations and sound art dominate, though the traditional domains of painting and sculpture still make the cut. Peter Weibel, who heads the Center for…

    September 25, 2011
  • “Do the risky thing,” I blurted, before my scruples intervened in the split second between phrases. My concerns went like this: I’m not her dissertation director; I don’t want to create conflict in her progress toward her degree; I don’t want to set up unreasonable expectations about what her department will actually support. And so…

    September 25, 2011
  • Overlooking The Visual reviewed in Design Research News

    BOOK REVIEW Kathryn Moore, Overlooking the Visual: Demystifying the Art of Design (Abingdon and New York: Routledge, 2010). Reviewed by Gareth Doherty, Graduate School of Design, Harvard University, Cambridge, Mass. In this mesmerising book, Kathryn Moore turns traditional assumptions about design, and design education, upside down and inside out. Moore tells us that “a radical…

    September 25, 2011
  • rickwebb: Play Spent – try and make it through the month as a low income American. 

    September 25, 2011
  • In eight years, “Blade Runner” will be set in the present.

    September 25, 2011
  • sterlingcrispin: I love this deeply

    September 25, 2011
  • You could think of Fluxus as an international, utopian conspiracy to alter the world’s collective consciousness in favor of noncompetitive fun and games and other peaceable and pleasurable pursuits. Their weapons of choice were feeble jokes, verbal and visual puns, satiric publications and instructions for absurd performances. Bypassing the commercial gallery system, Fluxus novelties were…

    September 24, 2011
  • That front door is now on view in “Fluxus and the Essential Questions of Life,” at the Grey Art Gallery, New York University. It is a historically fascinating and excellently produced show of works that mostly masked revolutionary intentions behind deceptively modest, small-scale pieces of assemblage, print making, performance and wordplay. What Fluxus was is…

    September 24, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum