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MAKING GAME BASED LEARNING #GBL – RESEARCH & PRINCIPLES My friend Professor Sara Grimes was looking for some research on game based learning and put a tweet out looking for resources. We’ve spent the last 9 months researching, thinking about learning and gbl and building technology for our gbl projects (Felicity from Thin Air is…
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The fourth edition of the Moscow Biennale kicked off yesterday and runs through October 30. This year, the event, titled “Rewriting Worlds,” has focused on new media in art. Computer-assisted media installations and sound art dominate, though the traditional domains of painting and sculpture still make the cut. Peter Weibel, who heads the Center for…
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“Do the risky thing,” I blurted, before my scruples intervened in the split second between phrases. My concerns went like this: I’m not her dissertation director; I don’t want to create conflict in her progress toward her degree; I don’t want to set up unreasonable expectations about what her department will actually support. And so…
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Overlooking The Visual reviewed in Design Research News
BOOK REVIEW Kathryn Moore, Overlooking the Visual: Demystifying the Art of Design (Abingdon and New York: Routledge, 2010). Reviewed by Gareth Doherty, Graduate School of Design, Harvard University, Cambridge, Mass. In this mesmerising book, Kathryn Moore turns traditional assumptions about design, and design education, upside down and inside out. Moore tells us that “a radical…
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You could think of Fluxus as an international, utopian conspiracy to alter the world’s collective consciousness in favor of noncompetitive fun and games and other peaceable and pleasurable pursuits. Their weapons of choice were feeble jokes, verbal and visual puns, satiric publications and instructions for absurd performances. Bypassing the commercial gallery system, Fluxus novelties were…
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That front door is now on view in “Fluxus and the Essential Questions of Life,” at the Grey Art Gallery, New York University. It is a historically fascinating and excellently produced show of works that mostly masked revolutionary intentions behind deceptively modest, small-scale pieces of assemblage, print making, performance and wordplay. What Fluxus was is…
