RafaelFajardo

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    • micro- nano- RPGs
    • Print Inventory
  • Rendering Synthetic Objects into Legacy Photographs (by Kevin Karsch) “Abstract: We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable…

    October 13, 2011
  • Snaapshot | SNAAP: Strategic National Arts Alumni Project

    Snaapshot | SNAAP: Strategic National Arts Alumni Project I just took this survey from the Strategic National Arts Alumni Project (SNAAP)… these are the national results in a nice interactive format. This is relevant to anyone who is pursuing a career in or outside of the arts…

    October 13, 2011
  • Your Internet data: more like Redcoats living in your home or black gold in the ground?

    Your Internet data: more like Redcoats living in your home or black gold in the ground? Interesting reading about how lawmakers feel about your Internet usage and data.

    October 13, 2011
  • How does it change the dynamics of a video game when your characters die and don’t come back to life? (via Aliens: Infestation is the Metroid-style, 2D Aliens game we’ve always wanted)

    October 12, 2011
  • Knowing that it could be risky to accept such a designer’s descriptions of his own works at face value, author Rick Poynor chose a more effective way to describe Jan van Toorn’s work: instead of describing its appearance or speculating about the rationale behind it, Poynor looks in detail at JvT’s reading list. The idea…

    October 11, 2011
  • games is a 12-hour game dev event where participants build games from scratch in a defined time period.. | CreativeApplications.Net

    games is a 12-hour game dev event where participants build games from scratch in a defined time period.. | CreativeApplications.Net Looks interesting for all you game developers out there…

    October 11, 2011
  • bmdesign: Kerning Game Saw this yesterday. I made a prototype of something similar in grad school, in hypercard.

    October 11, 2011
  • Adobe MAX 2011 – Photoshop Image Deblurring sneak (by peterelst) Calculates motion trajectory of camera when shutter was open. (Source: https://www.youtube.com/)

    October 11, 2011
  • Awesome art made with ‘for’ loops. (via Create Digital Motion) (Source: https://www.youtube.com/)

    October 11, 2011
  • Reminds me of the discussion tonight about people creating better, cheaper, and more accessible technology.  (via Student spends summer turning a tablet into a Braille writer, says mowing lawns is for chumps – Engadget) (Source: https://www.youtube.com/)

    October 11, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum