RafaelFajardo

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  • How does it change the dynamics of a video game when your characters die and don’t come back to life? (via Aliens: Infestation is the Metroid-style, 2D Aliens game we’ve always wanted)

    October 12, 2011
  • Knowing that it could be risky to accept such a designer’s descriptions of his own works at face value, author Rick Poynor chose a more effective way to describe Jan van Toorn’s work: instead of describing its appearance or speculating about the rationale behind it, Poynor looks in detail at JvT’s reading list. The idea…

    October 11, 2011
  • games is a 12-hour game dev event where participants build games from scratch in a defined time period.. | CreativeApplications.Net

    games is a 12-hour game dev event where participants build games from scratch in a defined time period.. | CreativeApplications.Net Looks interesting for all you game developers out there…

    October 11, 2011
  • bmdesign: Kerning Game Saw this yesterday. I made a prototype of something similar in grad school, in hypercard.

    October 11, 2011
  • Adobe MAX 2011 – Photoshop Image Deblurring sneak (by peterelst) Calculates motion trajectory of camera when shutter was open. (Source: https://www.youtube.com/)

    October 11, 2011
  • Awesome art made with ‘for’ loops. (via Create Digital Motion) (Source: https://www.youtube.com/)

    October 11, 2011
  • Reminds me of the discussion tonight about people creating better, cheaper, and more accessible technology.  (via Student spends summer turning a tablet into a Braille writer, says mowing lawns is for chumps – Engadget) (Source: https://www.youtube.com/)

    October 11, 2011
  • Attracting these consumers is itself a new challenge. Most of us will no longer tolerate interruptions, meaningless pitches, garish pop-ups, Las Vegas-style skyscraper ads or junk email. We are looking for real meaning, solid relevance, timeliness, and yes, transparency and truthfulness The View – Looking To The Future Of Media | Raedar (via mediafuturist)

    October 10, 2011
  • My argument to business schools was that their students needed to master the levers and distinctions of creativity because of the way our economy has evolved. We now live in what has been variously called The Creative Economy, The Experience Economy and the Age of Creative Industries. It’s no secret that America makes more money…

    October 10, 2011
  • Intel CEATEC 2011 AR (by tokyomanganet) Breakthroughs in Augmented Reality allow Japan to get even weirder (Source: https://www.youtube.com/)

    October 10, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum