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RafaelFajardo

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  • Emergence – the process by which new and coherent structures, patterns and properties ‘emerge’ from within complex systems Traditional architecture starts from the premise that architectural structures are singular and fixed, and however well integrated are separate from their environment and context. Emergence requires that the opposite is true – that those structures are complex…

    October 21, 2011
  • God bless Arduinos. (via Pile of Arduinos hooked up in Rube Goldeberg-esque chain reaction (video) – Engadget)

    October 20, 2011
  • I don’t think anybody ever asked about the soul,” he answers in a very matter-of-fact way, “This was my question, it was the question I challenged the team with.” “I think people had very clear and concrete visions about Android and its strategy, but from a holistic design perspective — not just the look and…

    October 20, 2011
  • cinabrio: BOSTICH + FUSSIBLE @ VOILÀ ANTARA

    October 20, 2011
  • immerseyoursoulincode: radstake: Microsoft builds a functioning ‘holodesk’ to interact with digital items I’m a real sucker for this sort of thing. I actually constructed a setup like this a while ago after Bill Buxton suggested the idea when he spoke at Artefact. I only had the glass reflection/holograph effect going (I didn’t do the object…

    October 20, 2011
  • The increase in size for this new standard (UHDTV) is tremendous… (via Ultra HDTV technical standards agreed on, more pixels is a good thing – Engadget)

    October 18, 2011
  • The printed book, as Seth Godin wrote recently, is a fetish of sorts, like an expensive watch: something we buy because we like to look at it, but something that is no longer really functional or necessary. In the end, that’s likely to be a good thing, not a bad one. What happens to books…

    October 18, 2011
  • OmniTouch projection interface takes some wild steps forward

    The people at Microsoft Research have come up with a very cool projection system that attaches to the user’s shoulder and projects on hands, arms and walls. Could this present a threat to the world of smart phones and tablet computers at some point? Perhaps… after some software and hardware advances (such as slicker shoulder-mounted…

    October 18, 2011
  • The Impact of Apple’s Siri Release – From the Former Lead Developer

    The Impact of Apple’s Siri Release – From the Former Lead Developer “The Siri application released with the iPhone 4s has the potential to radically impact how we interact with technology. Ed Wrenbeck, former lead developer from Siri, talks through his history with the app…”

    October 18, 2011
  • emergentfutures: Australian video game studios face obliteration Australian video game creators fear the local development industry is on the brink of collapse after a string of studio closures. Seven high-profile video game studios have shut down in the past six years, with the latest casualty, KMM Brisbane, closing its doors on Friday. Full Story: ABC…

    October 18, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum