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RafaelFajardo

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  • Adobe MAX 2011 – Photoshop Image Deblurring sneak (by peterelst) Calculates motion trajectory of camera when shutter was open. (Source: https://www.youtube.com/)

    October 11, 2011
  • Awesome art made with ‘for’ loops. (via Create Digital Motion) (Source: https://www.youtube.com/)

    October 11, 2011
  • Reminds me of the discussion tonight about people creating better, cheaper, and more accessible technology.  (via Student spends summer turning a tablet into a Braille writer, says mowing lawns is for chumps – Engadget) (Source: https://www.youtube.com/)

    October 11, 2011
  • Attracting these consumers is itself a new challenge. Most of us will no longer tolerate interruptions, meaningless pitches, garish pop-ups, Las Vegas-style skyscraper ads or junk email. We are looking for real meaning, solid relevance, timeliness, and yes, transparency and truthfulness The View – Looking To The Future Of Media | Raedar (via mediafuturist)

    October 10, 2011
  • My argument to business schools was that their students needed to master the levers and distinctions of creativity because of the way our economy has evolved. We now live in what has been variously called The Creative Economy, The Experience Economy and the Age of Creative Industries. It’s no secret that America makes more money…

    October 10, 2011
  • Intel CEATEC 2011 AR (by tokyomanganet) Breakthroughs in Augmented Reality allow Japan to get even weirder (Source: https://www.youtube.com/)

    October 10, 2011
  • gamefreaksnz: GlitchHiker: A Game That Dies, Slowly, if You Play Badly Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies.…

    October 8, 2011
  • Moreover, publishers are eager to grab some of the ad dollars shifting to digital marketing. Advertisers are increasingly spending more of their advertising budget on digital initiatives at the expense of print. Magazine Publishers Reach Deals With Amazon’s Kindle Fire – WSJ.com (via mediafuturist)

    October 8, 2011
  • We don’t have good language to talk about this kind of thing,” Mr. Jobs replied. “In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains and the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation…

    October 8, 2011
  • midwestmountainmama: blackamazon: hermanaresist: strugglingtobeheard: vikkiage: stfuconservatives: pantslessprogressive: “There are people calling this a form of ethnic cleansing and I can’t figure out a reason why it isn’t. Sure, not every Hispanic in the state is undocumented, but you could certainly forgive them for feeling that measures this punitive mean they aren’t welcome. If the state is willing…

    October 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum