RafaelFajardo

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  • At 61, has the great musical adventurer grown conservative? In an interview with Salon, Gabriel reveals a complex motive for might seem a backward turn. “I think [Stanley] Kubrick said, ‘If you want to make the future credible, include the past.’ A world that is both familiar and strange is the most interesting to me.”…

    October 17, 2011
  • This compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assemblable with Ophis instead of x816 because of memory issues. Labels…

    October 17, 2011
  • ℞ – Cybernated art is very important, but art for cybernated life in more important, and the latter need not be cybernated. from Cybernated Art  by Nam June Paik, 1966

    October 16, 2011
  • Imaginary Media

    The following link presents a kind of imaginary media about Facebook. http://techcrunch.com/2011/10/15/are-facebook-id-cards-in-our-future/

    October 16, 2011
  • William Shatner is back, “Seeking Major Tom”

    William Shatner is back, turning legendary songs into odd, campy, contemplative compositions with the album “Seeking Major Tom.” If Shatner’s proudly quirky style is up your alley, you’ll find it hilarious listening as Shatner talks his was through songs such as Elton John’s “Rocket Man.” What’s particularly interesting about the album is how a simple…

    October 14, 2011
  • This feels very relevant to our current project in Rafael’s design class… (via MAKE | Zero to Maker: Five New-Maker Pitfalls (and How to Manage Them))

    October 14, 2011
  • shapeways: The 3D printing revolution, and why making is manufacturing (Wired UK) Thanks to technologies such as 3D printing, the process of boundaries between making an manufacturing have dissolved, meaning that hobbyists can now mass produce in a way that they never could before, according to Chris Anderson, Wired’s US editor-in-chief, at Wired 2011 this…

    October 14, 2011
  • Rendering Synthetic Objects into Legacy Photographs (by Kevin Karsch) “Abstract: We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable…

    October 13, 2011
  • Snaapshot | SNAAP: Strategic National Arts Alumni Project

    Snaapshot | SNAAP: Strategic National Arts Alumni Project I just took this survey from the Strategic National Arts Alumni Project (SNAAP)… these are the national results in a nice interactive format. This is relevant to anyone who is pursuing a career in or outside of the arts…

    October 13, 2011
  • Your Internet data: more like Redcoats living in your home or black gold in the ground?

    Your Internet data: more like Redcoats living in your home or black gold in the ground? Interesting reading about how lawmakers feel about your Internet usage and data.

    October 13, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum