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RafaelFajardo

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  • Don’t give up the day job – how artists make a living

    Don’t give up the day job – how artists make a living austinkleon: …for artists without a lucky early break, rich parents or benefactors, a day job is often the only way to survive. It needn’t mean that fame and fortune aren’t just around the corner: Joy Division’s Ian Curtis worked in an unemployment office…

    December 2, 2011
  • Notes on Being an Instructor In the role of the instructor, due to your own conceit there is much damage that you can do to a student. At the same time, due to your own sense of charity, there are many possibilities that you can open for the student. In the former case, it is…

    December 2, 2011
  • December 2, 2011
  • The Media’s Blackout Of The National Defense Authorization Act Is Shameful

    The Media’s Blackout Of The National Defense Authorization Act Is Shameful The broadcast media’s ignorance and unwillingness to cover the National Defense Authorization Act, a radical piece of legislation which outrageously redefines the US homeland as a “battlefield” and makes US citizens subject to military apprehension and detainment for life without access to a trial…

    December 2, 2011
  • How Frank Luntz is teaching Republicans to talk about Occupy Wall Street

    How Frank Luntz is teaching Republicans to talk about Occupy Wall Street austinkleon: The evil DoubleSpeak genius Frank Luntz is up to his old tricks: 1. Don’t say ‘capitalism.’2. Don’t say that the government ‘taxes the rich.’ Instead, tell them that the government ‘takes from the rich.’3. Republicans should forget about winning the battle over…

    December 2, 2011
  • (via MAKE | Arduino 1.0 is Out: Here’s What You Need To Know)

    December 1, 2011
  • Riley Palmer, a second grader at City and Country, said that creating a series of Brooklyn Bridges, each about three feet tall, helped her class understand what it had been like for the original builders. “There is so much you can do with blocks,” Riley said. “You can stagger them. You can stack them. It’s…

    December 1, 2011
  • The Future of Brick and Mortar Space – Mark Alvarez

    The Future of Brick and Mortar Space – Mark Alvarez Mark Alvarez via Rebellionlab Here’s where I see technology changing the store in the next 15-20 years. 1. The cash register will cease to be an organizing principle. You’ll be able to pay from anywhere in the store. Right now, the current is working in…

    December 1, 2011
  • laughingsquid: The History of 3D in Games, The Opening Exhibit of the Museum of Art and Digital Entertainment (Source: https://www.youtube.com/)

    December 1, 2011
  • brianlucid: The National Endowment for the Arts released a Research Note on Artists in the Workforce today that contains industry-specific, regional, and demographic data on the 2.1 million artists working in the U.S.  There is plenty of interesting data inside, starting with the fact that designers by far hold the highest percentage (39%) of all…

    December 1, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum