RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • BOMB magazine: Marcus Boon and Kenneth Goldsmith

    MB: And you ended saying, “And I think this is the real epiphany: the ways in which culture is distributed become profoundly more intriguing as a cultural artifact itself. What we’ve experienced is an inversion of consumption, one in which we’ve come to prefer the acts of acquisition over that which we are acquiring, the…

    December 4, 2011
  • suddenly: Deer toy & it’s portrait. (by kuzhavsky sergey)

    December 4, 2011
  • Marco Polo describes a bridge, stone by stone. “But which is the stone that supports the bridge?” Kublai Khan asks. “The bridge is not supported by one stone or another,” Marco answers, “but by the line of the arch that they form.” Kublai Khan remains silent, reflecting. Then he adds: “Why do you speak to…

    December 4, 2011
  • The addition of motion-control to the Galaxy games is, at best, inessential. At worst, it runs counter to the entire spirit of the games. By comparison, imagine if an exciting new version of Chess came out where the game-board was floating in a big bowl of water, and you had to move your pieces using…

    December 4, 2011
  • And if you work hard, and you treat people well, and you do a thing not for the sake of fame or fortune but for the sake of the thing itself, and if you continue to do this, if you persist, you will begin to shape your little corner of the world, and when you…

    December 4, 2011
  • Now, in-game tutorials are always annoying. They exist because kids today are apparently too lazy to read, because back in my day instructional manuals were just fine, grumble grumble crank crank. But Skyward Sword‘s tutorial is specifically annoying, because it seems designed for people who have never played videogames before — indeed, for people who…

    December 3, 2011
  • The uselessness of art makes any spending on it especially potent: buying a yacht is a tiny bit like buying a rowboat, and so retains a taint of practicality, but buying a great Picasso is like no other spending. Why Is Art So Damned Expensive? – The Daily Beast

    December 3, 2011
  • I don’t want to say I have the exact answers. As I paced the track in prison, I started thinking these things through. One thing I know from experience is the devil is in the language, the devil is in the details. I have a 30,000-foot analysis of these things. I do have some specific…

    December 3, 2011
  • nevver: Occupy Everything

    December 3, 2011
  • How Republicans are being taught to talk about Occupy Wall Street

    How Republicans are being taught to talk about Occupy Wall Street wilwheaton: The Republican Governors Association met this week in Florida to give GOP state executives a chance to rejuvenate, strategize and team-build. But during a plenary session on Wednesday, one question kept coming up: How can Republicans do a better job of talking about…

    December 3, 2011
←Previous Page
1 … 1,297 1,298 1,299 1,300 1,301 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum