RafaelFajardo

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    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • (via This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal)

    January 2, 2012
  • CB: Right. You know, I think it is hard, because I think there’s an inherent sensitivity that I know that I possess, and I think Portland and cities and communities of its ilk also possess this kind of hyper-sensitivity. I think that’s part of what makes us tick — this constant self-reflectiveness, and self-awareness. And…

    January 1, 2012
  • It may seem astonishing to see a book company expanding so rapidly in the digital age, or a thriving market for three-dimensional libraries: Countless oracles have proclaimed print products dead. Yet that prophecy only seems to steel the Assoulines’ resolve to make their enterprise’s core products more elaborate and sumptuous than ever. The world of…

    January 1, 2012
  • (via Made in China «) via Colossal

    January 1, 2012
  • industrialist: 1962 Austin Enterprises Chess Set

    January 1, 2012
  • Stowe Boyd: A Company Of One In An Architecture Of Cooperation

    Stowe Boyd: A Company Of One In An Architecture Of Cooperation stoweboyd: Jeremiah Owyang is onto something when he recently suggested that workers should change their mindset about work, and consider themselves instead as a ‘company of one’: Mindset: Your Boss Is Really Your Client, Jeremiah Owyang […] the way that companies should re-think management…

    January 1, 2012
  • Against (a particularly reductive reading of) Procedurality

    Against (a particularly reductive reading of) Procedurality dropouthangoutspaceout: So as Cristian Mccrea said yesterday “So, that sure happened”. It’s off gamesnetwork and in your face. I’m going to start by saying that I’m not going to tackle some of the core issues that Sicart attempts to assail. I feel that at times he has reduced…

    January 1, 2012
  • thisway: Charles “Sparky” Schulz Draws Charlie Brown (Official) (by Snoopy) (Source: https://www.youtube.com/)

    January 1, 2012
  • code drawings 2012

    code drawings 2012

    code drawings 2012 begin with this post. this post is a marker for the web catalog.

    January 1, 2012
  • Stowe Boyd: Liquidspace: Finding A Space To Work Wherever And Whenever

    Stowe Boyd: Liquidspace: Finding A Space To Work Wherever And Whenever stoweboyd: I attended the GigaOM Net:Work conference in San Francisco a few weeks ago, and met some of the founders of Liquidspace, a new start-up building something like AirBNB for coworking spaces: LiquidSpace is an application that connects people seeking workspace with venues that…

    December 31, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum