RafaelFajardo

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  • new-aesthetic: faketv: “The Barbie Video Girl Doll ($50, Mattel, for ages 6 and up) looks just like a regular Barbie, but a closer look reveals a camera in her pendant, and a postage-sized color screen on her back, peeking through her blouse.” — NYT […] mediology: Lights, Camera, Barbie? – Gadgetwise Blog – NYTimes.com

    January 4, 2012
  • Here’s how I’ve worked in the past. The methods outlined here are by no means complete, but they do relate to the work I’ve done in foresight and how I think as a science fiction writer. For a nice big list of methodologies, check out Rafael Popper’s foresight diamond. 1. Find signals. Or, as I…

    January 4, 2012
  • By many standards, Gibson is a slow writer – his book publishing career is 27 years old, and consists of nine and a half novels, a book of short stories and this collection of essays – but he is a very, very fine one. His work has been seminal to many key moments at the…

    January 4, 2012
  • nezua: archiemcphee: Grim Hammer made this incredibly awesome Voltron costume for his daughter. But, as amazing as this painstakingly detailed costume is, it must be acknowledged that what makes it truly awesome is the amount of moxie radiating from this fierce little girl. And just in case you were wondering if Grim Hammer has made any other awesome…

    January 4, 2012
  • moviesandmusicandbooksohmy: Tarsem Singh’s Mirror Mirrorrelease date: March 16, 2012 Mirror Mirror is a comedic, female-empowering version of the Snow White tale. Julia Roberts and Lily Collins play the Evil Queen and Snow White respectively and they seem to fit their roles perfectly. Although visually, the tale is a more classic rendition, with over the top…

    January 3, 2012
  • Now you can understand that when I say, “Roboto is a straight sided grotesk” that I’m drilling down into a really small sub-classification, of a sub-classification. Matias Duarte – Google – A few words about words Wow. Thanks for the response!…

    January 3, 2012
  • Roboto was almost immediately branded a Frankenfont, a multi-headed hydra, and many other names by font purists and tyros alike, because of what seems to be a borrowing of identifiable features of several well-known fonts, including Helvetica. Stephen Coles at Typographica singled out characters he felt quite similar in form from Helvetica, Myriad, Universe, FF…

    January 3, 2012
  • http://vimeo.com/24408093 dinosaurparty: (via A social active game experience | Work by Adam) A nice little preview video about the merits of physical play and social gaming experiences. Looks like Adam Henriksson has had some good thoughts about creating custom hardware for different (and awesome) types of play experiences. (Source: http://vimeo.com/)

    January 2, 2012
  • http://www.youtube.com/watch?v=zGt3-fxOvug bridgettelizabeth: John Cleese on creativity (by zeekomkommers) “We get our ideas from what I’m going to call for a moment our unconscious — the part of our mind that goes on working, for example, when we’re asleep. So what I’m saying is that if you get into the right mood, then your mode of…

    January 2, 2012
  • kateoplis: William Gibson: The Future Now What is the future to you?Tomorrow. Literally. The present is a very short interval, today. I don’t feel we live in an era. An era’s supposed to be a long period of the same sort of thing. I don’t think we’re having that, unless you want to crank the…

    January 2, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum