RafaelFajardo

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  • superheroesincolor: This Strange Way of Dying (2013) “Spanning a variety of genres—fantasy, science fiction, horror—and time periods, Silvia Moreno-Garcia’s exceptional debut collection features short stories infused with Mexican folklore yet firmly rooted in a reality that transforms as the fantastic erodes the rational.  This speculative fiction compilation, lyrical and tender, quirky and cutting, weaves the…

    July 3, 2016
  • criterioncollection: What are you watching this weekend?

    July 3, 2016
  • New research project will make computer science more hands-on in the classroom—meet Project Bloks

    codeorg: At Code.org we’re all about finding lots of different ways for students to interact with computational thinking. That’s why we’re excited about Project Bloks, a collaboration between Google, Paulo Blikstein (Director of the Transformative Learning Technologies Lab, Stanford University) and IDEO. Project Bloks is creating an open hardware platform through which developers, designers, and…

    July 3, 2016
  • artbyraul: From the Boston Globe today. #newspaper #portrait

    July 3, 2016
  • medievalpoc: toughandtender: medievalpoc: http://medievalpoc.tumblr.com/search/rubens #Rubenesque This is important because I just learned about him last semester and was not aware of how much POC work he had until this post. Obviously, this wasn’t taught in art history class but are you fucking kidding me? This is amazing work and it should be on the curriculum,…

    July 3, 2016
  • Code is a language, but a very special kind of language. Code is the only language that is executable […] code is the first language that actually does what it says. Wendy Chun, Programmed Visions (via stoweboyd )

    July 3, 2016
  • machschine: “The fact that there is an algorithm, a meaning intended by code (and thus in some way knowable), sometimes structures our experience with programs. When we play a game, we arguably try to reverse-engineer its algorithm, or at the very least to link its actions to its programming, which is why all design books warn…

    July 3, 2016
  • As a chemist, I agree that remaining competitive in the sciences is a critical issue. But as an instructor, I also think that if American STEM grads are going lead the world in innovation, then their science education cannot be divorced from the liberal arts. We don’t need more STEM majors. We need more STEM…

    June 30, 2016
  • The Dramatic Ways Having Kids Can Change Your Design Practice

    The Dramatic Ways Having Kids Can Change Your Design Practice

    June 30, 2016
  • Amazing! Noise Patterns!!!!

    June 30, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum